I removed that because it did not work (skills are usually @NPC_, and never @SC_)Nard wrote: Sorry, I thought she still had. I didn't have many occasions to fight her as a warrior yet, also I didn't see :inCode: Select all
-1102,Luvia@SC_SPLASHER,any,189,1,10000,0,10000,no,target,always,0,,,,,,
https://github.com/themanaworld/tmwa-se ... ill_db.txt
Splash damage from certain monsters
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Re: Splash damage from certain monsters
Former programmer for the TMWA server.
Re: Splash damage from certain monsters
I removed that because it did not work (skills are usually @NPC_, and never @SC_)


Code: Select all
MOB_ID, a unused dummy character sequence (for information only), STATE, SKILL_ID, SKILL_LV,
rate (10000 = 100%), casttime, delay, cancelable, a target, a condition type, a condition value,
a value 1, a value 2, a value 3, a value 4, a value 5, emotion
"The language of everyday life is clogged with sentiment, and the science of human nature has not advanced so far that we can describe individual sentiment in a clear way." Lancelot Hogben, Mathematics for the Million.
“There are two motives for reading a book; one, that you enjoy it; the other, that you can boast about it.” Bertrand Russell, Conquest of Happiness.
"If you optimize everything, you will always be unhappy." Donald Knuth.
“There are two motives for reading a book; one, that you enjoy it; the other, that you can boast about it.” Bertrand Russell, Conquest of Happiness.
"If you optimize everything, you will always be unhappy." Donald Knuth.
Re: Splash damage from certain monsters
Right, but because the wrong name was looked up, it meant that the corresponding number was garbage.Nard wrote:I removed that because it did not work (skills are usually @NPC_, and never @SC_)I thought that according to the doc, this field was only a reminder
Former programmer for the TMWA server.