Unfortunately this cannot be used (yet?) because there is no restrictions to what projectiles it can fire, so a player would be allowed to fire an arrow from it...same reason we could not have a crossbow.
var wrote:mmmm so when i shot my arrows the server tells the client which image to show for the shot?
My response was relevant to what Nami said and you quoted. Who cares how it look?
Or to put it another way: the server does tell the client where to download the updates which contain information about how to draw stuff. It's not my problem if the client ignores that and draws all "arrows" alike.
Hm, is it theoretically possible to use the slingshot, show the "projectile" in the attack animation, and just give it an increased range, to avoid needing arrows or custom missiles? Just curious.
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mistergrey wrote:Hm, is it theoretically possible to use the slingshot, show the "projectile" in the attack animation, and just give it an increased range, to avoid needing arrows or custom missiles? Just curious.
Without consuming ammo, that should work...
EXCEPT for the graphical issue that it will fire straight, unless the client can do a two-point particle effect.
o11c wrote:EXCEPT for the graphical issue that it will fire straight, unless the client can do a two-point particle effect.
How would you expect it to fire? In a slight arc? I think that could be possible with the particle engine. But even when it isn't I believe that a straight line just like the arrows is sufficient.
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o11c wrote:EXCEPT for the graphical issue that it will fire straight, unless the client can do a two-point particle effect.
How would you expect it to fire? In a slight arc? I think that could be possible with the particle engine. But even when it isn't I believe that a straight line just like the arrows is sufficient.
I mean (and I admit to talking supposition), if you don't use the arrow-specific drawing techniques, your weapon will always attack at a 90° angle even if the target is at a 45° or elsewhere.
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