Arrows at 1GP in Hurnscald

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SudoPlatypus
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Re: Arrows at 1GP in Hurnscald

Post by SudoPlatypus »

When I buy the 1gp arrows in the desert, I go back and forth to the nearest bank storage (the map that has the NPC that teaches emoting skill), because of the weight limit that you can carry, untill I get a total of 30 000 arrows stored away. Then since I am in that part of the world I go to some of the different maps there and kill stuff there for a change.

Having the 1gp arrows available in the spot they are now works good for game dinamics.
The Mouboo was. The Mouboo is. The Mouboo ever shall be. Drop candies and rejoice.
Most leveled character: Qwerty Dragon is 99
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o11c
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Re: Arrows at 1GP in Hurnscald

Post by o11c »

You can effectively up-to-double (depending on STR) your storage capacity by leaving 30000 arrows (or as much as you can carry) in the inventory of the alt that you use to fetch the arrows.
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wushin
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Re: Arrows at 1GP in Hurnscald

Post by wushin »

What I really hear is Tulimshar has nothing for a player after a certain level but arrows.
The secret to getting all the important stuff done is doing nothing.
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sacriopsmen
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Re: Arrows at 1GP in Hurnscald

Post by sacriopsmen »

Some player could do the travel and sell them in Hurnscal, but then, they would lose money : the travel wouldn't be repaid if they just sold them 1 gp each. And if they sell them for more, it's not an interresting offer for the consumers. We need to change that somehow.

Even thought, I think it's a good think that there is those cheap arrows to get the old players to Tulim, but, as someone said, it shows that Tulim as nothing else to offer to them.
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Cassy
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Re: Arrows at 1GP in Hurnscald

Post by Cassy »

sacriopsmen wrote:Some player could do the travel and sell them in Hurnscal, but then, they would lose money : the travel wouldn't be repaid if they just sold them 1 gp each. And if they sell them for more, it's not an interresting offer for the consumers. We need to change that somehow.

Even thought, I think it's a good think that there is those cheap arrows to get the old players to Tulim, but, as someone said, it shows that Tulim as nothing else to offer to them.
Actually this shows that it's working well and by changing it Tulimshar would have even less reasons to go to.
This is the reason why we really shouldn't change that ;)

Just a sidenote:
The lottery booth I'm working at, even though it's on ice right now due to many others things to do, will most likely also be located in Tulimshar. After many hours of brainstorming about concept & prices it has pretty good potential to lure players to Tulim.
Main characters:
Lv.94 - Cassy - speedarcher on dark path, bunny-wannabe, would like to ride on a Mouboo once...
Lv.95 - Biqcassy - mage on light path, addicted to her Fluffy Hat, love-hates Fallens, really misses Confused Tree...
Lv.70 - Simca. - dreams of becoming a speedarcher on light path, still has a lot to learn...

Personal development overview | priorities | wiki to-do | wiki profile incl. other characters

[20:24:59] <Cassy> debug npc in crypts!
[20:25:02] <Cassy> just a joke...
[20:25:08] <wushin> DONT DO THAT
[20:25:10] <o11c> !slap Cassy
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