Character Builds

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veryape
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Re: Character Builds

Post by veryape »

I would say that the archer build is probably better at getting xp.

I don't have any scientific proof, but i know i tend to be an archer up until level 70-80 or so.
The other option to level up fast in my opinion is playing a mage at that kind of level. But this is quite an expensive way to play since you will have to get iron ore somehow, and if it is your only character it is quite hard to farm it. If you however have another character that can farm them for you it is another good option to level up fast.
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Marzon
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Re: Character Builds

Post by Marzon »

Thanks.

I've been an archer. At level 60 I switched to mage temporary for brewing monster oil. Then did some hunting as mage using #ingrav. I was hunting with 99 int, cotton boots, silk robe, rock knife, grimoire and rose hat. It required 2 lightning bolts for killing each yellow slime. A 77+3 dex archer also requires 2 arrows for killing yellow slime. So farming iron ore as my mage build is expensive and also slower than archer. Iron ore can be bought from others but when I tried #zukminbirf , it "backfired" (I've just entered into level 2 of general magic and have the transmutation skill); but I knew a player shop which sells iron powder. Outside the caves, under sky, #frillyar is a good spell for gaining a lot of experience when many monsters are present within an area. I don't know which is better for leveling: mage using #frillyar on a crowd of monsters or using the same upkeep cost on an archer with concentration/iron potions and/or terranite arrows. Note that some monsters have more normal defense than magic defense while some have more magic defense. Mages can gain general experience from #inma. I made an account to keep getting hurt while I #inma it; this didn't continue to give experience. Using #inma on players who were fighting kept giving me experience. One can #inma others even as an archer and a mage can participate in hunting alongside other players.

At level 62, with 67+3 in agility and 8 in speed skill, I was able to freeze skeletons except when I missed them with 77+3 dex. But kept dying in graveyard with 1 vitality. Visited graveyard inn and it's a wonderful place for an archer with such stats (lvl 62, 80 dex, 70 agility, 8 speed skill) because none of the monsters were aggressive and Tipsy & Drunken Skeletons were getting frozen. There's also a second floor to escape from the assisting pair and then come back. I kept dying in graveyard but in the Inn I could keep killing and stay as long as I wanted without need for refreshing my HP through items / resting. I wonder why other archers of my level prefer graveyard to Inn. The 666 GP gets easily compensated by the time saved.

Wisps get frozen at 1+3 agility. If an archer hasn't started increasing his agility then s/he can find alone wisps. Snails flinch forward when attacking in straight line, but flinch backwards when attacking diagonally. These are my experiences as an archer. Maybe an archer with any value of agility (but enough dex) can freeze snails by attacking diagonally.

If one is leveling as an archer then when reaching level 60, s/he can reset stats to high luck, vitality and at least 60 agility. With these stats one can do short sword, demon mask and speed skill quests together without needing help from any player. I did this way. With this build one may also be able to defeat Kfahr without giving him 5 beers; though an archer may also be able to defeat him; not sure as I'm saying this after reading the "set @attack, @PC_AGI;" in tmwa-server-data / world / map / npc / 009-2 / kfahr.txt where @PC_AGI may mean player's agility.
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SriNitayanda
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Re: Character Builds

Post by SriNitayanda »

I Suggest to you that before trying to play as mage read a bit about magic or ask ppl around. why? cause mages usually grind with flar not ingrav, ingrav is used when leveling, flar when gridning. zukminbirf backfires cause you don't have enough magic exp. mage is the best class to level, but just take a look at what veryape said, its best if you got an alt you can grind iron ore for the mage character. meaning archer or warrior grinding for the other character. as mage you can hit with good damage the best exp/hp monsters in game, Jacko's, pirates, Yetis and skulls. try to kill one of these before level 90 as archer or warrior and you won't have nice exp.
gy inn may be easier but there is less team action there (boring unless for some reason you prefer to solo there), 80-90 dex is enough to play in gy, you don't have to go to crypt. gy is just fine with 1 vit, most archers i know play with 1 vit till they max agility and dex at the 80's. thats why there aren't many posts you can find about character builds, because most ppl know it, max dex and agility as archer thats the best way to go, preferably dex first or at least till it reach's 90 score.
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2013-11/26/#General.log:[15:00] veryape: meh, guild is down, we cant conspire at all
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Re: Character Builds

Post by Marzon »

Marzon wrote:These are my experiences as an archer. Maybe an archer with any value of agility (but enough dex) can freeze snails by attacking diagonally.
Freezing snails didn't work for 1+3 agility archer without speed skill. Seen it working only on lvl 62, 80 dex, 70 agility, 8 speed skill archer.
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Re: Character Builds

Post by Marzon »

SriNitayanda wrote:I Suggest to you that before trying to play as mage read a bit about magic or ask ppl around. why? cause mages usually grind with flar not ingrav, ingrav is used when leveling, flar when gridning.
I just did an experiment and posted the results for others to refer. Nowhere I said that mages should grind yellow slimes with ingrav, instead I suggested "Iron ore can be bought from others" and that's what I'm doing currently as mage. I tried flar before trying ingrav. Found flar to be too weak so shifted to ingrav. On the mage build I've described, flar takes 4 hits to kill yellow slimes. My archer build is faster (in total time required to kill a yellow slime) and cheaper: 2x1GP = 2GP vs (110GP / 8 hits) x 4 hits = 55GP. Also flar has to be reloaded every-time the hits finishes; reloading it before finishing of previous set then Sulphur powder gets wasted.

SriNitayanda wrote:mage is the best class to level
Thanks for sharing.

SriNitayanda wrote:just take a look at what veryape said, its best if you got an alt you can grind iron ore for the mage character.
I've already said after his post that because I can't convert ore to powder so I bought powder from a player shop.

SriNitayanda wrote:gy inn may be easier but there is less team action there
That's what I'm saying that I wonder why there's less team action there: "I wonder why other archers of my level prefer graveyard to Inn". In GY, time gets wasted in running away from monsters.

SriNitayanda wrote:unless for some reason you prefer to solo there
I prefer that other players join me in the Inn so that I can get experience bonus.

SriNitayanda wrote:zukminbirf backfires cause you don't have enough magic exp.
SriNitayanda wrote:max dex and agility as archer thats the best way to go
I know.
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