Is Manaworld dead or dying slowly?

A place for The Mana World players to discuss game-related topics outside the scope of development including guilds, player interactions, game meta and more.


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Kull
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Re: Is Manaworld dead or dying slowly?

Post by Kull »

Currently 18 users online. This game is dead.
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Re: Is Manaworld dead or dying slowly?

Post by wushin »

Yes, Yes, game is dead. Might as well give me all your items and delete your character. *grins*
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prsm
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Re: Is Manaworld dead or dying slowly?

Post by prsm »

instead of posting "the server is dead" , why not invite a friend to try the game. At least that is not wasted time!
ego is the anesthesia that deadens the pain of stupidity!
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Reid
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Re: Is Manaworld dead or dying slowly?

Post by Reid »

May-June has never been a good time for TMW, players and developers are usually students, and student have exams at this time.
So TMW has still some time before to be considered as dead.
"Time is an illusion. Lunchtime doubly so."
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bugs
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Re: Is Manaworld dead or dying slowly?

Post by bugs »

I may be quitting soon :/
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Cassy
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Re: Is Manaworld dead or dying slowly?

Post by Cassy »

bugs wrote:I may be quitting soon :/
Why that? Hopefully not because of this ridiculous thread :D
But seriously, please tell us why as some kind of feedback, so we also know what disturbs players.
Main characters:
Lv.94 - Cassy - speedarcher on dark path, bunny-wannabe, would like to ride on a Mouboo once...
Lv.95 - Biqcassy - mage on light path, addicted to her Fluffy Hat, love-hates Fallens, really misses Confused Tree...
Lv.70 - Simca. - dreams of becoming a speedarcher on light path, still has a lot to learn...

Personal development overview | priorities | wiki to-do | wiki profile incl. other characters

[20:24:59] <Cassy> debug npc in crypts!
[20:25:02] <Cassy> just a joke...
[20:25:08] <wushin> DONT DO THAT
[20:25:10] <o11c> !slap Cassy
tenjin
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Re: Is Manaworld dead or dying slowly?

Post by tenjin »

Kind of Feedback.
It may be long story for some, but still I think it's worth to read newbie feedback.

This is my first and last post. I wanted to post first post in trade thread,but instead 2 days later my post land in here.
I just quit game. Started week ago or so. It was great time till I hit a wall.
Why did I quit?
Short story. I was doing quest and I saw announcement there is event ongoing in city called "Kill GM"(or something like that). I wasn't interested as I had nothing against GMs and my 45lvl character wouldn't probably win. So I gather quest items. Event ends with somebody winning. I gather more quest items.
Finished gathering and get back to city to complete my quest. I guess there was ongoing other event "Kill'em all". People was killing each other etc.

Here is problem that occured. Game was not playable. Leaving hospital was instantly dead. This is so called "res camping" in other games and it's rather against rules. Well in most games it's impossible to kill others in main cities.
Question is : Is this game fault or GM fault? If it's GM fault that I couldn't move (except exit hospital and die) then it's rather low problem,but still a problem as I saw there were 2 GMs there and there was no announcement there is massive PVP in town ongoing.
If it's game problem that it's possible to kill all in main city, then imo there should be write anywhere "This is strict PVP game" .

I'm not mad I died few times , BUT...

I could go now at start position and kill any newbie that enter game. Who will stop me? There is no rules against "res camping" or "start camping". So nobody can ban me for that. This means it's complete anarchy.

You say old guys quiting. IMO bigger problem if newbie stop comming.

As I wrote at start. It's my first and last post so wish to thank you Kull. I really appreciate you help -you probably don't remember me:). People like you should be GMs.
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Kazenawa
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Re: Is Manaworld dead or dying slowly?

Post by Kazenawa »

tenjin wrote:Kind of Feedback.
It may be long story for some, but still I think it's worth to read newbie feedback.

This is my first and last post. I wanted to post first post in trade thread,but instead 2 days later my post land in here.
I just quit game. Started week ago or so. It was great time till I hit a wall.
Why did I quit?
Short story. I was doing quest and I saw announcement there is event ongoing in city called "Kill GM"(or something like that). I wasn't interested as I had nothing against GMs and my 45lvl character wouldn't probably win. So I gather quest items. Event ends with somebody winning. I gather more quest items.
Finished gathering and get back to city to complete my quest. I guess there was ongoing other event "Kill'em all". People was killing each other etc.

Here is problem that occured. Game was not playable. Leaving hospital was instantly dead. This is so called "res camping" in other games and it's rather against rules. Well in most games it's impossible to kill others in main cities.
Question is : Is this game fault or GM fault? If it's GM fault that I couldn't move (except exit hospital and die) then it's rather low problem,but still a problem as I saw there were 2 GMs there and there was no announcement there is massive PVP in town ongoing.
If it's game problem that it's possible to kill all in main city, then imo there should be write anywhere "This is strict PVP game" .

I'm not mad I died few times , BUT...

I could go now at start position and kill any newbie that enter game. Who will stop me? There is no rules against "res camping" or "start camping". So nobody can ban me for that. This means it's complete anarchy.

You say old guys quiting. IMO bigger problem if newbie stop comming.

As I wrote at start. It's my first and last post so wish to thank you Kull. I really appreciate you help -you probably don't remember me:). People like you should be GMs.
Hi Tenjin,

After reading your statement, I think that global PvP should be announced the same way other events are announced. It could prevent newcomers like you to be stuck at a respawn point, which is, of course, not enjoyable at all especially if you've no way to compete against the others (if you want to do so). Nowadays, we have many more respawn points than in the past, so I agree that PvP events could be hosted everywhere without inconvinience.

However, you've probably misunderstood something : it is normally not possible to kill anyone in the game, except in special specified areas like Terranite Cave, or different arenas across the world. In those particular places, PvP's dangers is announced before you enter in.
You've sadly experienced an unusual case, although PvP events regularly happens after a "Kill the GM" or other kind of event.

If you've had pleasure playing the game until now, shouldn't you reconsider your decision to leave and give it at least another try ? :)
I'm pretty sure you haven't seen all this game has to offer :wink:
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o11c
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Re: Is Manaworld dead or dying slowly?

Post by o11c »

By default, it is not possible for players to attack players except on a limited number of maps (I think 3: the old arena, the terranite cave, the ). However, sometimes GMs hold events with a short duration in popular areas, and one possible event involves enabling PvP.

There have been complaints by some experienced players that events should not happen *in* the city, but rather outside or in a cave somewhere. Nothing ever came of it because they know that the event will be over soon enough, but I don't think anyone ever considered how it appears to newcomers, since most of the TMW community focuses entirely on what matters to *old* players (this thread generally being a great example).
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Cassy
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Re: Is Manaworld dead or dying slowly?

Post by Cassy »

Late reply: This is not the first complaint (and also not the second, third, ...) about newbies being killed at PvP events and unable to leave the area, so we should take this seriously.

IMO the GMs should really @broadcast PvP events, like "PvP (Player vs Player) temporarily enabled in Hurnscald, join for some fun or avoid getting caught there if you don't want to participate".
That's all - it should be enough as "fix".
Main characters:
Lv.94 - Cassy - speedarcher on dark path, bunny-wannabe, would like to ride on a Mouboo once...
Lv.95 - Biqcassy - mage on light path, addicted to her Fluffy Hat, love-hates Fallens, really misses Confused Tree...
Lv.70 - Simca. - dreams of becoming a speedarcher on light path, still has a lot to learn...

Personal development overview | priorities | wiki to-do | wiki profile incl. other characters

[20:24:59] <Cassy> debug npc in crypts!
[20:25:02] <Cassy> just a joke...
[20:25:08] <wushin> DONT DO THAT
[20:25:10] <o11c> !slap Cassy
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Silent Dawn
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Re: Is Manaworld dead or dying slowly?

Post by Silent Dawn »

Why in the first place the notification of "PvP on" for everyone was removed when you entered a map where pvp was enabled by a GM? Like this, players knew where they were getting into and when PvP was over too.

I talk for myself that sometimes i do not broadcast when i enable PvP, but even if from now on i start doing it, it won't guarantee me that everyone will see it since, for example, they can login after the broadcast and go to the map with PvP enabled. Unless we broadcast every minute...

I think the notification for everyone that PvP is enable was much more feasable. Is there any reason that im not aware of for this change?
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Cassy
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Re: Is Manaworld dead or dying slowly?

Post by Cassy »

Silent Dawn wrote:Why in the first place the notification of "PvP on" for everyone was removed when you entered a map where pvp was enabled by a GM?
Was this once possible for manually en-/disabled PvP on maps?
I only know this from Terra Cave.

That would be the best solution IMO.
Also I think it might be a bit annoying for the GMs having to make a @broadcast every time they hold a little PvP event.
Main characters:
Lv.94 - Cassy - speedarcher on dark path, bunny-wannabe, would like to ride on a Mouboo once...
Lv.95 - Biqcassy - mage on light path, addicted to her Fluffy Hat, love-hates Fallens, really misses Confused Tree...
Lv.70 - Simca. - dreams of becoming a speedarcher on light path, still has a lot to learn...

Personal development overview | priorities | wiki to-do | wiki profile incl. other characters

[20:24:59] <Cassy> debug npc in crypts!
[20:25:02] <Cassy> just a joke...
[20:25:08] <wushin> DONT DO THAT
[20:25:10] <o11c> !slap Cassy
Relm
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Re: Is Manaworld dead or dying slowly?

Post by Relm »

It's still being played and developed, so not yet. Of course, all things come to an end, but it could be decades from now. As with all games it is limited by its engine, which in this case is two dimensional rendered with OpenGL which is several generations out of date. However, people still play with real cards, chess, pong, Pacman, whatever. The Mana World will be dead when no one wants to play it anymore. There likely will be or are opensource 3d MMOs with more advanced engines for people to play in the future.
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o11c
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Re: Is Manaworld dead or dying slowly?

Post by o11c »

That's right, I need to investigate and fix the PvP message.
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Crush
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Re: Is Manaworld dead or dying slowly?

Post by Crush »

Discussion about notification system moved to new thread "Notifcation System" in Feedback.
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