wushin wrote:
Wand Formula:
set @WandCost, (@Wand * ((MaxSp / 10) + (BaseLevel / 10)));
The Wand has a @Wand of 1 and the Wooden Staff has a @Wand of 2.
In order to figure out how much sp this should cost, you need to know how sp regen is calculated
and how many times you can cast the spell per second, that's part of the spell cost too.
MaxSp by itself doesn't tell you how much sp the player is going to have.
Depending on how quick the sp regen rate is, you're either going to lower the spell cost to allow more casting
or increase the dmg of the spell to make up for the high cost.
If the spell cost is low enough, regen takes over and you can cast the spell perpetually,
which is bad because you wouldn't have any downtime and that's boring,
but it's not like the spell breaks the game with the dmg it currently deals, so it's still an option, I suppose.
Currently it takes about 5-10 hits with the spell to kill a mob, which is about how many times you can use the spell before you run out of sp.
For starters you'd need to be able to go through atleast 5 mobs before resting, so that's 25-50 hits before running out of sp.
Early at lvl1-5 when the spell cost is just 1sp, you can go through a few mobs because of the regen,
but later at lvl20 when you have more sp, the spell costs so much that the regen can't keep up.
set @WandCost, (@Wand * (BaseLevel / 20));
It rounds up to 1 right? Try it and see if you end up with a perpetual confringo machine.
Edit: make that 20, even (BaseLevel / 10) might be a bit too brutal.