MOB idea
MOB idea
Hi,
i have an idea of several "MOBs" especially suited for beginners. It would not require new graphics except a blank (invisible) one. There is just 1 question about it:
Is it possible to make e 1-tile spawn area for that MOB, which can not move (class=plant), and where this spawn area is on a red collision tile? This is because this "MOB" should overlay existing objects.
In detail:
F.ex. i want to make such a MOB that "spawns" from time to time (very low spawn rate) exactly where an apple tree is. Attacking this MOB should then always drop an apple. Technically it would be attacking this new invisible MOB, for players it would be attacking the tree, but without destroying it.
Is that doable?
i have an idea of several "MOBs" especially suited for beginners. It would not require new graphics except a blank (invisible) one. There is just 1 question about it:
Is it possible to make e 1-tile spawn area for that MOB, which can not move (class=plant), and where this spawn area is on a red collision tile? This is because this "MOB" should overlay existing objects.
In detail:
F.ex. i want to make such a MOB that "spawns" from time to time (very low spawn rate) exactly where an apple tree is. Attacking this MOB should then always drop an apple. Technically it would be attacking this new invisible MOB, for players it would be attacking the tree, but without destroying it.
Is that doable?
Re: MOB idea
wushin already planned this looooooooooong ago. I have no idea what is the current state of this project.
And to answer your question, only npcs can be on collision, not mobs.
And to answer your question, only npcs can be on collision, not mobs.
Re: MOB idea
What a pity. Without placing the MOB on a collision tile this idea is useless.
Thanks for the reply
Thanks for the reply
Re: MOB idea
Isn't that pretty much like the coconuts from Evol?
♡ Main characters:
Lv.94 - Cassy - speedarcher on dark path, bunny-wannabe, would like to ride on a Mouboo once...
Lv.95 - Biqcassy - mage on light path, addicted to her Fluffy Hat, love-hates Fallens, really misses Confused Tree...
Lv.70 - Simca. - dreams of becoming a speedarcher on light path, still has a lot to learn...
❀ Personal development overview | priorities | wiki to-do | wiki profile incl. other characters ✼
[20:24:59] <Cassy> debug npc in crypts!
[20:25:02] <Cassy> just a joke...
[20:25:08] <wushin> DONT DO THAT
[20:25:10] <o11c> !slap Cassy
Lv.94 - Cassy - speedarcher on dark path, bunny-wannabe, would like to ride on a Mouboo once...
Lv.95 - Biqcassy - mage on light path, addicted to her Fluffy Hat, love-hates Fallens, really misses Confused Tree...
Lv.70 - Simca. - dreams of becoming a speedarcher on light path, still has a lot to learn...
❀ Personal development overview | priorities | wiki to-do | wiki profile incl. other characters ✼
[20:24:59] <Cassy> debug npc in crypts!
[20:25:02] <Cassy> just a joke...
[20:25:08] <wushin> DONT DO THAT
[20:25:10] <o11c> !slap Cassy
Re: MOB idea
We don't spawn on red collision tiles.Cassy wrote:Isn't that pretty much like the coconuts from Evol?
"Time is an illusion. Lunchtime doubly so."
-- Ford Prefect
-- Ford Prefect
Re: MOB idea
erm yeah I know that, I played Evol, that's why I said "pretty much"Reid wrote:We don't spawn on red collision tiles.Cassy wrote:Isn't that pretty much like the coconuts from Evol?
It might be what Siegfried wants though. Collision tiles might not be necessary for his plan.
♡ Main characters:
Lv.94 - Cassy - speedarcher on dark path, bunny-wannabe, would like to ride on a Mouboo once...
Lv.95 - Biqcassy - mage on light path, addicted to her Fluffy Hat, love-hates Fallens, really misses Confused Tree...
Lv.70 - Simca. - dreams of becoming a speedarcher on light path, still has a lot to learn...
❀ Personal development overview | priorities | wiki to-do | wiki profile incl. other characters ✼
[20:24:59] <Cassy> debug npc in crypts!
[20:25:02] <Cassy> just a joke...
[20:25:08] <wushin> DONT DO THAT
[20:25:10] <o11c> !slap Cassy
Lv.94 - Cassy - speedarcher on dark path, bunny-wannabe, would like to ride on a Mouboo once...
Lv.95 - Biqcassy - mage on light path, addicted to her Fluffy Hat, love-hates Fallens, really misses Confused Tree...
Lv.70 - Simca. - dreams of becoming a speedarcher on light path, still has a lot to learn...
❀ Personal development overview | priorities | wiki to-do | wiki profile incl. other characters ✼
[20:24:59] <Cassy> debug npc in crypts!
[20:25:02] <Cassy> just a joke...
[20:25:08] <wushin> DONT DO THAT
[20:25:10] <o11c> !slap Cassy
Re: MOB idea
Red/wall collision is just a type of collision, you can spawn a mob on other collision terrain, but I don't know what 4144 planned for this on hercules. That might be better than the trick used on Evol.Cassy wrote:erm yeah I know that, I played Evol, that's why I said "pretty much"Reid wrote:We don't spawn on red collision tiles.Cassy wrote:Isn't that pretty much like the coconuts from Evol?
It might be what Siegfried wants though. Collision tiles might not be necessary for his plan.
"Time is an illusion. Lunchtime doubly so."
-- Ford Prefect
-- Ford Prefect
- wushin
- TMW Adviser
- Posts: 1759
- Joined: 18 Dec 2012, 05:56
- Location: RiverBest, Brew City, Merica
- Contact:
Re: MOB idea
Hercules has a couple of features dealing with "getcell" I'm sure there is something that can be patched in.
The secret to getting all the important stuff done is doing nothing.
Re: MOB idea
setcell or setwall can be used to add collision from script without server rebootwushin wrote:Hercules has a couple of features dealing with "getcell" I'm sure there is something that can be patched in.
Re: MOB idea
This coconut thingy is interesting. Didn't know that. How ist it done in Evol? Maybe that is exactly what i want with the apple trees (and then, if it works, could someone make plum trees, cherry trees, pear trees, and for Tulimshar, orange trees?).