[WIP] Pixel art request from Meko.
[WIP] Pixel art request from Meko.
As requested by Meko to continue Aramis project viewtopic.php?f=2&t=18850 to make well for Nivalis continent, i made this one based on something like this:
Img source: (http://commons.wikimedia.org/wiki/File: ... talice.jpg).
Not tested on actual map yet. Any advice?
Ps: I make new thread in case Aramis want to continue his own project. Edited:
I'll place the latest works on the well here (waterwellwithroof(5)) so you can see it right away. I made the snow roof a bit more realistic, but nothing's change on the rock wall of the well. This file is free to use and edit under cc-by 4.0 license, credited to me (Arkhen).
Img source: (http://commons.wikimedia.org/wiki/File: ... talice.jpg).
Not tested on actual map yet. Any advice?
Ps: I make new thread in case Aramis want to continue his own project. Edited:
I'll place the latest works on the well here (waterwellwithroof(5)) so you can see it right away. I made the snow roof a bit more realistic, but nothing's change on the rock wall of the well. This file is free to use and edit under cc-by 4.0 license, credited to me (Arkhen).
Last edited by SDN on 19 Apr 2015, 00:48, edited 9 times in total.
- wushin
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Re: [WIP] Pixel art request from Meko.
much better than the one in game.
The secret to getting all the important stuff done is doing nothing.
Re: [WIP] Pixel art request from Meko.
Glad if you guys like it. I've done a bit clean up on the roof edges so it looks more realistic, i hope.
- Attachments
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- waterwellwithroof(5).png (12.37 KiB) Viewed 5044 times
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- Peon
- Posts: 39
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Re: [WIP] Pixel art request from Meko.
For comparison:
This is definitely an improvement.
This is definitely an improvement.
Re: [WIP] Pixel art request from Meko.
Arkhen I restarted the test server if you want to see your well
Re: [WIP] Pixel art request from Meko.
I saw it and, well, we have a little problem. Char spites will overlap the roof if stand too close from right or left sides.
Is that ok? Can you put invisible wall one block just to the right and left of the object to give some space so char sprites wouldn't overlap it? It will look like this.
Re: [WIP] Pixel art request from Meko.
I can but the player would look too far away..
Re: [WIP] Pixel art request from Meko.
Ok, problem solved!
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- Peon
- Posts: 39
- Joined: 24 Oct 2011, 23:54
Re: [WIP] Pixel art request from Meko.
Out of curiosity, how did you solve the problem?SDN wrote:Ok, problem solved!
Re: [WIP] Pixel art request from Meko.
I had to create a new tileset (snow_x4) and put the left and right sides of the roof in thereVirtual Reality wrote:Out of curiosity, how did you solve the problem?
Re: [WIP] Pixel art request from Meko.
Hmm... *nods*
Meko is genius. Now the water well works like what I expect it to work. When chars sprites is near the well, it will looks like it's under the roof, like it should be in real life perspective, right?
Meko is genius. Now the water well works like what I expect it to work. When chars sprites is near the well, it will looks like it's under the roof, like it should be in real life perspective, right?
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- wellworks.png (21.17 KiB) Viewed 4974 times
Re: [WIP] Pixel art request from Meko.
Merged into client-data
Re: [WIP] Pixel art request from Meko.
Another request from Meko. A tile set for frozen pond in nivalis. Umm, the tiles still half baked, not quite seamless yet. And I haven't adjust the snow color. Anyway, I post this preview so anyone can give any thought before I continue to polish it this weekend. Frankly, I'm not confident with this one. I never seen the actual forzen pond before.
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- frozenpon_tileset.png (86.08 KiB) Viewed 4910 times