Long time ago I tryed to draw a mob using as reference the "Monster Skull helmet" by Black_Don ( post here: viewtopic.php?f=2&t=15288)
Now I did an update following previous feedbacks as redraw the head on side views.
[+] Preview:
[+] Spritesheet & XML (WIP, need lots of fixes yet)
https://dl.dropboxusercontent.com/u/364 ... onbone.xml
Monster is supposed to do a particle attack, like fire breath (coders sure can do it). As always, north and south view are my nemesis and I'm unhappy with most of them, but sure your suggestions can help me to fix it.
@EDIT #2: I did a try updating "Monster Skull helmet":
old
new
I will update this post when update the current spritesheet with the changes made on the helmet.
[MOB] Skull Helmet creature
[MOB] Skull Helmet creature
Last edited by pateame on 05 May 2015, 23:57, edited 2 times in total.
Re: [MOB] Skull Helmet creature
GPLv2 according to license.txt, so yeahpateame wrote:I suppose that "Monster Skull helmet" also needs a fix on side views, but don´t know if Black_Don let us modify his helmet.
♡ Main characters:
Lv.94 - Cassy - speedarcher on dark path, bunny-wannabe, would like to ride on a Mouboo once...
Lv.95 - Biqcassy - mage on light path, addicted to her Fluffy Hat, love-hates Fallens, really misses Confused Tree...
Lv.70 - Simca. - dreams of becoming a speedarcher on light path, still has a lot to learn...
❀ Personal development overview | priorities | wiki to-do | wiki profile incl. other characters ✼
[20:24:59] <Cassy> debug npc in crypts!
[20:25:02] <Cassy> just a joke...
[20:25:08] <wushin> DONT DO THAT
[20:25:10] <o11c> !slap Cassy
Lv.94 - Cassy - speedarcher on dark path, bunny-wannabe, would like to ride on a Mouboo once...
Lv.95 - Biqcassy - mage on light path, addicted to her Fluffy Hat, love-hates Fallens, really misses Confused Tree...
Lv.70 - Simca. - dreams of becoming a speedarcher on light path, still has a lot to learn...
❀ Personal development overview | priorities | wiki to-do | wiki profile incl. other characters ✼
[20:24:59] <Cassy> debug npc in crypts!
[20:25:02] <Cassy> just a joke...
[20:25:08] <wushin> DONT DO THAT
[20:25:10] <o11c> !slap Cassy
Re: [MOB] Skull Helmet creature
I love it
Re: [MOB] Skull Helmet creature
This looks really cool, but could the running animations be changed? Right now, it looks like how a large, fast cat runs. I think this mob would be considerably slower.
Re: [MOB] Skull Helmet creature
It's kinda deja vu if i said i like it. But, yeah, i like it.
It's suits for boss like mobs.
It's suits for boss like mobs.
Re: [MOB] Skull Helmet creature
I did update the first post with a new version of the "Skull helmet" item, and a redraw on side views for monster spritesheet.
I'll keep updating when finish with shading and outlines in the mob.
¿Is license.txt file updated? On yeti mob for example, I did the current spritesheet redraw and XML long time ago (viewtopic.php?f=2&t=13104&p=108092#p108092) and "alige" just pushed on git without update licenses. I neither have a contributor shirt!!! ... just joking!Cassy wrote:GPLv2 according to license.txt, so yeah
I'll keep updating when finish with shading and outlines in the mob.
- salmondine
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Re: [MOB] Skull Helmet creature
I'll make a suggestion, the rear view gif. shows the head raising during the attack frames, given the shortness of the lower jaw, this makes sense.
I'd like to see that, head tilt up in the side and front view attack frames...
VERY NICE WORK, Impressive as always,
Mark.
I'd like to see that, head tilt up in the side and front view attack frames...
VERY NICE WORK, Impressive as always,
Mark.