All development of pixel art, maps and other graphics.
Reid
Lead Developer (SoM)
Posts: 1554 Joined: 15 May 2010, 21:39
Location: Artis
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by Reid » 17 Oct 2013, 20:55
Todo:
- Pots
- Jars
- Windows
- Doors
- Benchs
- Pillars
- Enlarged windows
- New boxes
- Port accessories
- Diagonal windows
- Etc...
"Time is an illusion. Lunchtime doubly so."
-- Ford Prefect
Reid
Lead Developer (SoM)
Posts: 1554 Joined: 15 May 2010, 21:39
Location: Artis
Contact:
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by Reid » 17 Oct 2013, 21:25
Village_adds.png (7.1 KiB) Viewed 6071 times
Pots are "done", what do you think of them?
I work on the iron jars shapes now.
Edit: The little pots on the third line are for house's decoration, an example will follow later here or in the artis's house tileset thread.
"Time is an illusion. Lunchtime doubly so."
-- Ford Prefect
Reid
Lead Developer (SoM)
Posts: 1554 Joined: 15 May 2010, 21:39
Location: Artis
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by Reid » 19 Oct 2013, 23:45
And a bench!
bench.png (624 Bytes) Viewed 5952 times
I'm a bit blocked to do the wood bench as the wood palette is not yet defined.
Though, I think that we will use the wood palette used on the tree tileset.
"Time is an illusion. Lunchtime doubly so."
-- Ford Prefect
WildX
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by WildX » 20 Oct 2013, 10:48
Reid wrote: And a bench!
bench.png
I'm a bit blocked to do the wood bench as the wood palette is not yet defined.
Though, I think that we will use the wood palette used on the tree tileset.
It looks very soft... like a giant biscuit
Reid
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Location: Artis
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by Reid » 21 Oct 2013, 17:52
Giant biscuit? o.o
Now the chocolate versions:
bench.png (2.05 KiB) Viewed 5661 times
"Time is an illusion. Lunchtime doubly so."
-- Ford Prefect
WildX
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by WildX » 21 Oct 2013, 17:55
The wooden ones look a lot better! The stone one doesn't really look like stone to me, I'm not sure if it's the palette or the texture...
Reid
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Posts: 1554 Joined: 15 May 2010, 21:39
Location: Artis
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by Reid » 21 Oct 2013, 19:52
WildX wrote: The wooden ones look a lot better! The stone one doesn't really look like stone to me, I'm not sure if it's the palette or the texture...
I didn't know which texture to apply on the stone one so I didn't apply any. ^^'
The iron pots/jars:
jars.png (703 Bytes) Viewed 5641 times
I changed the little one, which one is better?
jars.png (649 Bytes) Viewed 5637 times
"Time is an illusion. Lunchtime doubly so."
-- Ford Prefect
WildX
Source of Mana
Posts: 2093 Joined: 07 Aug 2010, 14:13
Location: United Kingdom
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by WildX » 21 Oct 2013, 20:54
Reid wrote: WildX wrote: The wooden ones look a lot better! The stone one doesn't really look like stone to me, I'm not sure if it's the palette or the texture...
I didn't know which texture to apply on the stone one so I didn't apply any. ^^'
The iron pots/jars:
jars.png
I changed the little one, which one is better?
jars.png
I like all three. Can you keep all of them?
Reid
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Posts: 1554 Joined: 15 May 2010, 21:39
Location: Artis
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by Reid » 21 Oct 2013, 23:09
WildX wrote: I like all three. Can you keep all of them?
Good idea, it will do some variations.
pot.png (7.71 KiB) Viewed 5614 times
What do you think of these pillars? They will be ahead big buildings like the INN, the blacksmith, etc...
pillars.png (7.1 KiB) Viewed 5614 times
"Time is an illusion. Lunchtime doubly so."
-- Ford Prefect
Reid
Lead Developer (SoM)
Posts: 1554 Joined: 15 May 2010, 21:39
Location: Artis
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by Reid » 26 Oct 2013, 10:53
Been working on this night, what do you think of this window theme ?
Attachments
windows.png (8.67 KiB) Viewed 5351 times
"Time is an illusion. Lunchtime doubly so."
-- Ford Prefect
Reid
Lead Developer (SoM)
Posts: 1554 Joined: 15 May 2010, 21:39
Location: Artis
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by Reid » 26 Oct 2013, 10:54
Here a large example of most of these tiles + the house tileset. (it's just an example, it's badly mapped. (though that it just uses 3 layers...)
Attachments
untitled.png (57.89 KiB) Viewed 4487 times
"Time is an illusion. Lunchtime doubly so."
-- Ford Prefect
WildX
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by WildX » 26 Oct 2013, 12:12
This is all considered finished, right? Looks perfect.
Reid
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Posts: 1554 Joined: 15 May 2010, 21:39
Location: Artis
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by Reid » 26 Oct 2013, 13:16
WildX wrote: This is all considered finished, right? Looks perfect.
For the accessories, yes (except 1 or 2 things that alige will spot), for the house, not much... I'm working on the roof little shaddow on the wall, and I'm wondering if I should add a shadow on the ground or if it's not necessary, what do you think ? In some case it could be very hard to map the shadow.
"Time is an illusion. Lunchtime doubly so."
-- Ford Prefect
WildX
Source of Mana
Posts: 2093 Joined: 07 Aug 2010, 14:13
Location: United Kingdom
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by WildX » 26 Oct 2013, 15:04
Reid wrote: WildX wrote: This is all considered finished, right? Looks perfect.
For the accessories, yes (except 1 or 2 things that alige will spot), for the house, not much... I'm working on the roof little shaddow on the wall, and I'm wondering if I should add a shadow on the ground or if it's not necessary, what do you think ? In some case it could be very hard to map the shadow.
Unnecessary. This is when you need to sacrifice some details, stop and move on to something else, there's more important stuff to do and this already looks incredibly good and well detailed.
Reid
Lead Developer (SoM)
Posts: 1554 Joined: 15 May 2010, 21:39
Location: Artis
Contact:
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by Reid » 29 Oct 2013, 00:00
Door animation wip. (The static door is done)
villagedoor.png (6.65 KiB) Viewed 4480 times
"Time is an illusion. Lunchtime doubly so."
-- Ford Prefect