[CPT] Equipment level cycles
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[CPT] Equipment level cycles
Recently, a friend dropped me an idea, to use level cycles for our equipments, if some of you don't know what it is, here an example:
Level 4 - Noob Gloves
Level 8 - Leather Gloves
Level 12 - Iron Gloves
Level 16 - Fire Gloves
Level 20 - Ice Gloves
Level 24 Fire Icing Gloves
Level 28 Fire Icing Iron Gloves
...
It could help our balance to use level cycles for our equipment, like, at every 6 levels you have boots, every 6 levels you have gloves, every 3 levels you have hat, every 4 levels you have chest, etc...
In the end you will be able to wear one or two new equipment at every levels.
It will also help us to know on which level range we will need to work. (when it get very difficult to wear new equipment/to level up, the balance turns wrong).
-- Ford Prefect
Re: [CPT] Equipment level cycles
Developer: Source of Mana, TMW Classic
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Re: [CPT] Equipment level cycles
Wisdom and knowledge are both treasures in life.
While knowledge allows us to do great deeds,
it is wisdom which helps us to use it responsible.
Re: [CPT] Equipment level cycles
Of course, if we introduce a legendary sword which is very hard to obtain, it might not follow this draft.Elvano wrote:I don't see why this would be a bad idea. However, there is a need for "special" items with "special stats" that don't follow these basic flow as well ;o
-- Ford Prefect
Re: [CPT] Equipment level cycles
- lvl 04: Light Armor
- lvl 08: Heavy Armor
- lvl 12: Light Armor
- lvl 16: Heavy Armor
- lvl 20: Light Armor
- lvl 24: Heavy Armor
- lvl 04: Short Weapon
- lvl 08: Long Weapon
- lvl 12: Ranged Weapon
- lvl 16: Short Weapon
- lvl 20: Long Weapon
- lvl 24: Ranged Weapon
Wisdom and knowledge are both treasures in life.
While knowledge allows us to do great deeds,
it is wisdom which helps us to use it responsible.
Re: [CPT] Equipment level cycles
- Base/type: Armor
Start_number: 4
Cycle: 4 - lvl 04: Light Armor
- lvl 08: Heavy Armor
- lvl 12: Light Armor
- lvl 16: Heavy Armor
- lvl 20: Light Armor
- lvl 24: Heavy Armor
- Base/type: Weapon
Start_number: 6, 10, 14
Cycle: 12, 12, 12 - lvl 06: Short Weapon
- lvl 10: Long Weapon
- lvl 14: Ranged Weapon
- lvl 18: Short Weapon
- lvl 22: Long Weapon
- lvl 26: Ranged Weapon
-- Ford Prefect
Re: [CPT] Equipment level cycles
Developer: Source of Mana, TMW Classic
SPI Liaison (Donate to The Mana World)
Forum Admin
TMW Team member
Re: [CPT] Equipment level cycles
Unless you're giving/renting newbie items. Those should definatly have a max level.
Nice variation, and a bit more realistic, would be having minimum requirements based on stats rather than levels.
I mean, even the most expierenced person wouldn't be able to wield a sword if (s)he doesn't have enough strength to lift it up.
Wisdom and knowledge are both treasures in life.
While knowledge allows us to do great deeds,
it is wisdom which helps us to use it responsible.
Re: [CPT] Equipment level cycles
It will, but should we release both archer/warrior/else equipment for the same min_level? Or should we do it with, archer get it at lvl x, warrior get it at lvl x+1, wizzard get it at lvl x+3, etc...WildX wrote:Armour types should still depend on class IMO.
It has never been about setting a max level, and I don't think that our server support it anyway.Elvano wrote:As sebbu pointed out at IRC a max level shouldn't be applied.
Unless you're giving/renting newbie items. Those should definatly have a max level.
Nice idea, maybe it can be managed through the Equip_script area, like:Elvano wrote:Nice variation, and a bit more realistic, would be having minimum requirements based on stats rather than levels.
I mean, even the most expierenced person wouldn't be able to wield a sword if (s)he doesn't have enough strength to lift it up.
if(player->strength <= 20) unequip item;
But I wonder if our script engine support it, again. alt22
-- Ford Prefect
Re: [CPT] Equipment level cycles
Minimum requirements were in the first version of RO. I'm sure it is supported.Reid wrote: Nice idea, maybe it can be managed through the Equip_script area, like:
if(player->strength <= 20) unequip item;
But I wonder if our script engine support it, again. alt22
Wisdom and knowledge are both treasures in life.
While knowledge allows us to do great deeds,
it is wisdom which helps us to use it responsible.
Re: [CPT] Equipment level cycles
For level or for stat? For level yes, but I can't find anything about stat requirement.Elvano wrote:Minimum requirements were in the first version of RO. I'm sure it is supported.Reid wrote: Nice idea, maybe it can be managed through the Equip_script area, like:
if(player->strength <= 20) unequip item;
But I wonder if our script engine support it, again. alt22
-- Ford Prefect
Re: [CPT] Equipment level cycles
Code: Select all
if(readparam(bStat)>reqStat)
Wisdom and knowledge are both treasures in life.
While knowledge allows us to do great deeds,
it is wisdom which helps us to use it responsible.
Re: [CPT] Equipment level cycles
If the player equip it (while having the good stat), and that he reset his stat, the equipment will stay here.Elvano wrote:Perhaps that you can use theIt won't prevent them from clicking it, but it can greatly restrict the effectiveness of the item.Code: Select all
if(readparam(bStat)>reqStat)
A way to prevent this could be that our start_reset_NPC unequip every equipment of the player, that's doable.
-- Ford Prefect
Re: [CPT] Equipment level cycles
Pervert NPC OoReid wrote:If the player equip it (while having the good stat), and that he reset his stat, the equipment will stay here.Elvano wrote:Perhaps that you can use theIt won't prevent them from clicking it, but it can greatly restrict the effectiveness of the item.Code: Select all
if(readparam(bStat)>reqStat)
A way to prevent this could be that our start_reset_NPC unequip every equipment of the player, that's doable.
Developer: Source of Mana, TMW Classic
SPI Liaison (Donate to The Mana World)
Forum Admin
TMW Team member
Re: [CPT] Equipment level cycles
Suppose that every 5 or 10 statpoints are a grade
and every grade they are below the required grade they suffer from extra incapability.
Example:
Wisdom and knowledge are both treasures in life.
While knowledge allows us to do great deeds,
it is wisdom which helps us to use it responsible.