My point of view...
1) Killing hard mob just to get 0 XP is utterly frustrating experience from player's standpoint. Except if it drops some unique item or so. The later warrants a lot of bitching about fairness from players as well, but that's life and MMORPGs have to live with it. Fairness in MMORPGs isnt absolute and is always subject for heated debates. That's how it works. At most its possible to make mechanics more or less OK for most players - but people would still keep bitching about certain details, sometimes it would even have point as complexity of world and interactions makes it hard to foresee all possible actions and outcomes. This said, unrewarding boss is nice way to piss players off and drive the off to more sane RPGs, etc.
2) This said most obvious imbalance have to be fixed, sure. But if we're about that, what is totally unfair is warriors vs pvp. I would tell it far worse problem compared to this - it ruins gameplay for years.
3) Btw, remember, pateame is the one who conducted rather nasty attacks on the server, causing a lot of chaos. So he is hardly a person who wishes best our in-game community. Speaking for myself it's a reason to take his views with grain of salt. Maybe he rather wanted to make TMW utterly boring, no fun to play, so ppl leave it? Unrewarding boss surely fits this idea.
4) Bosses are meant to be bossy, hard to kill and ... equally rewarding. And what's the use of boss you can't encouter in game?! That's what supposed to make MMO action to happen, so many players would try to kill boss. While it is debatable if doctor's room is best place to spawn Suzan (confined area -> little room for MMO action, worked better in e.g. abyss), I do think it is better to leave this boss as is - with ton of XP and hard to kill. And spawn it eventually. Not too often. It really HARD to kill. Nearly impossible to kill alone unless player is awfully persistent and not driven away by hell a lot of deaths and so on.
5) Speaking for myself I only killed few of these in my whole TMW history (~10 years). Probably being the only player to achieve this feat - yes, Gumi, I'm the one who cleaned up botcheck mess, this implies getting rid of 2 or 3 suzans
![Very Happy :D](./images/smilies/icon_biggrin.gif)
. Seems I'm not terribly bad at using situations that look dire and hopeless in my ... advantage. Sure that gave me some XP - but I'm capped at lvl 99, so who cares if it would be 841M XP or 846M? If someone thinks it easy - let him put a show, showcasing this easy victory
![Smile :)](./images/smilies/icon_smile.gif)
. Should it work I would agree it is bug to fix. If player would consider all efforts they had to put not worth of reward.
6) Event coordinators are relatively new thing - and there could still be some things to iron out. Isn't contacting Rill about issue is a most logical choice as #1 action to do?
This said I do not really get how exactly Suzan spawn is "abuse" and who would be in unfair advantage over others as the result of this and why. I rather consider it a pointless bitching of person notorious for server takeover (so their sense of justice isn't to be taken as something granted). And honestly, weren't Rill's events fun and worth of it overall? I bet if someone dislikes something about events, most logical way could be to contact Rill?
p.s. and if someone really wants to nerf something, nerf banshee, outshooting others by such a huge margins could get annoying and abusive, especially in confined areas. Especially for warriors I guess - it rather sad to work on monster for a while just to lose drops & most XP to someone who came far later (IIRC such attitude is a "bannable offence" in things like ragnarok, btw - something to think of for outshooters).