In Hurnscald there should normally no Monsters that come and kill idle/afk players. Player "Hello=) " said he got killed by a grass snake witch cannot seen around there normally. The towns should be save places where something like this should not happen I think.
Players got killed in Town
Re: Players got killed in Town
I'll be deploying a patch tonight (whenever "tonight" happens to be) which will prevent summons from happening in towns.
It has already been merged, I'm just being lazy in restarting the server ![]()
Yes, I discussed with online GMs beforehand.
Jesusalva (aka. Jesusaves)
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Former system administrator, project lead and developer.
Do not contact me regarding The Mana World inquiries.
Re: Players got killed in Town
Spawn parties used to be fun in town, do we really want to prevent them?
-- Ford Prefect
Re: Players got killed in Town
@spawn is fine, and @summon still work
Only summon magic is disabled.
The GM Team agreed, preventing abuse is more important than hypothetical spawn parties, unfortunately ![]()
The magic still work in GM Island, so they'll need to decide between using GM Island or Town depending in if they think summon magic is a valid move or not.
Jesusalva (aka. Jesusaves)
Donate to the project! ─ (Note: If you want to support me instead, Buy me a coffee!)
Former system administrator, project lead and developer.
Do not contact me regarding The Mana World inquiries.
Re: Players got killed in Town
There is some long-standing bug, and some particularly active dark mage decided to abuse it. Jes told it hard to fix - and it seems it really is. So, well, seems a bit less fun for me in the city.
Re: Players got killed in Town
By the way, the exploit is not present in rEvolt c:
Jesusalva (aka. Jesusaves)
Donate to the project! ─ (Note: If you want to support me instead, Buy me a coffee!)
Former system administrator, project lead and developer.
Do not contact me regarding The Mana World inquiries.


