[Legacy] Merge WW into upstream?

All aspects of music, audio and sound effects development for all The Mana World projects.


Post Reply

Merge WW in TMW?

Poll ended at 07 Nov 2022, 15:53

Yes, I love the new sounds
12
92%
No, keep them separate, I'll enable WW if I want
1
8%
 
Total votes: 13
User avatar
jesusalva
Administrator
Administrator
Posts: 1148
Joined: 14 Nov 2016, 22:20
Location: Brazil
Contact:

[Legacy] Merge WW into upstream?

Post by jesusalva »

Ledmitz has a fork called "WarWorld" which adds a lot of SFX to upstream.

Thus far, only a handpicked selection of few have been merged.

Should we merge the whole stuff? In practice, this would force everyone to use War World and reduce Ledz burden of updating stuff.

Poll runs for 30 days or whatever
Jesusalva (aka. Jesusaves)
Donate to the project! ─ (Note: If you want to support me instead, Buy me a coffee!)
User avatar
Hocus Pocus Fidibus
Developer
Developer
Posts: 124
Joined: 15 Sep 2017, 12:38

Re: [Legacy] Merge WW into upstream?

Post by Hocus Pocus Fidibus »

I play without sound anyway and if it makes Leds work more easy i see no reason not to do it.
User avatar
WildX
Forum Admin
Forum Admin
Posts: 1928
Joined: 07 Aug 2010, 14:13
Location: United Kingdom
Contact:

Re: [Legacy] Merge WW into upstream?

Post by WildX »

Always in support of both sound development and more development in general :)
User avatar
HoraK-FDF
Developer
Developer
Posts: 48
Joined: 22 Nov 2020, 15:35

Re: [Legacy] Merge WW into upstream?

Post by HoraK-FDF »

That is what most players want most others don't even know that there is WW. So many good sounds and many enhanced particle effects, some may need a vote witch one to use (original/ww). If you play with bare fists or magic its like a silent movie that always sucked. I think include it is a must its not good if you get an game that is only half since sound effects make a great part of the feel at least it should be noted in server message. Its bad aswell that on an update you must wait until patch is updated.
User avatar
Hello=)
TMW Game Master
TMW Game Master
Posts: 605
Joined: 11 Jun 2009, 12:46

Re: [Legacy] Merge WW into upstream?

Post by Hello=) »

Players who tried it appreciated this effort any day. So it should've been here AGES AGO, without even transforming into fork/custom update host in 1st place. So dammit yes, yes and yes!
User avatar
Ledmitz
Developer
Developer
Posts: 460
Joined: 17 Aug 2011, 22:40
Contact:

Re: [Legacy] Merge WW into upstream?

Post by Ledmitz »

So many things happening lately that make me smile. This is very nice to hear. I know I will have to do a license update for it of course, since I have all the attribution info, though most sounds used CC0 sources if any at all. However there are things on WarWorld that aren't so much my work as reworked by me or just added from old archives. I have most all the license info I need though.
Ledmitz = Mystic = Mystical_Servant = Ardits = BoomBoom = KillerBee
User avatar
jesusalva
Administrator
Administrator
Posts: 1148
Joined: 14 Nov 2016, 22:20
Location: Brazil
Contact:

Re: [Legacy] Merge WW into upstream?

Post by jesusalva »

Ledmitz, go ahead whenever you want :-) I merged everything which could be merged on legacy/clientdata.git already, but there was one MR which had worse merge conflicts which I couldn't resolve myself, so I didn't.

Jesusalva (aka. Jesusaves)
Donate to the project! ─ (Note: If you want to support me instead, Buy me a coffee!)
User avatar
cuoco
TMW Game Master
TMW Game Master
Posts: 27
Joined: 18 Mar 2015, 07:10

Re: [Legacy] Merge WW into upstream?

Post by cuoco »

Lots of players complaining since yesterday about the level-up sound being replaced, can this sound be reverted?

⭐ Main char: cuoco at level 122
⭐ GM Char: Cuoco Gest
User avatar
WildX
Forum Admin
Forum Admin
Posts: 1928
Joined: 07 Aug 2010, 14:13
Location: United Kingdom
Contact:

Re: [Legacy] Merge WW into upstream?

Post by WildX »

cuoco wrote: 26 Oct 2022, 07:59

Lots of players complaining since yesterday about the level-up sound being replaced, can this sound be reverted?

In the interest of keeping Legacy "close to original", I would say that any sounds that people miss or preferred before should come back.

dooom14
Peon
Peon
Posts: 15
Joined: 17 Sep 2022, 18:31

Re: [Legacy] Merge WW into upstream?

Post by dooom14 »

I would like to have the old level up sound back, I don't want to disregard your efforts, but a big part for me is the nostalgic soundtracks and effects that I used to listen long time ago. I propose the new sounds to be an option rather than the actual sounds.

Also, for the new #ingrav effect, don't get me wrong is cool and all but there is something in that mana-pixelated style thunder that is hard to get used to new designs

User avatar
HoraK-FDF
Developer
Developer
Posts: 48
Joined: 22 Nov 2020, 15:35

Re: [Legacy] Merge WW into upstream?

Post by HoraK-FDF »

A game needs a complete sound set do be a real game most players use leds patch anyways so keeping it "close to original" means we cant even add new stuff like enhanced sound effects, new maps, new mobs, new particle effects, new items and new graphics because some rare users may come and complain "I want my 2011 or whatever experience back". Rather teach them how to use the local folder so they can include the ancient sounds and whatever.

User avatar
WildX
Forum Admin
Forum Admin
Posts: 1928
Joined: 07 Aug 2010, 14:13
Location: United Kingdom
Contact:

Re: [Legacy] Merge WW into upstream?

Post by WildX »

I wouldn't start removing content that has been loved for years in exchange for new stuff that might or might not be liked. I had not realised how much of the "adding" was actually a "replacing" of sounds. I think this is a bad direction, especially when people are actively complaining about it.

TMW Legacy was never a "real game". It's the sandbox we've all waited forever in. The game has been "incomplete" for as long as I can remember. I think those contributing to it need to do so with the understanding that the main significance of the game is based on the emotional attachement that players have developed for it. Players are usually explicitly against changes that affect existing game zones, features or in this case sounds. This should be respected, especially given the fact that the entire Evolved project is dedicated to building an enhanced version of the game.

User avatar
jesusalva
Administrator
Administrator
Posts: 1148
Joined: 14 Nov 2016, 22:20
Location: Brazil
Contact:

Re: [Legacy] Merge WW into upstream?

Post by jesusalva »

WildX wrote: 27 Oct 2022, 18:18

I wouldn't start removing content that has been loved for years in exchange for new stuff that might or might not be liked. I had not realised how much of the "adding" was actually a "replacing" of sounds. I think this is a bad direction, especially when people are actively complaining about it.

TMW Legacy was never a "real game". It's the sandbox we've all waited forever in. The game has been "incomplete" for as long as I can remember. I think those contributing to it need to do so with the understanding that the main significance of the game is based on the emotional attachement that players have developed for it. Players are usually explicitly against changes that affect existing game zones, features or in this case sounds. This should be respected, especially given the fact that the entire Evolved project is dedicated to building an enhanced version of the game.

Now that I got rid of Travis CI in favor of GitLab CI, I am considering to impose Evolved CI rules for Legacy's client data (if successful, then only server data would require some work for mirroring ─ but do note we would still keep two repositories as e.g. quest ID differs) and replacing the main deploy script with Moubootaur Legends one.

Unlike TMW deploy scripts, Moubootaur Legends always had mods and a mod builder facility. Having "new sounds" vs "old sounds" mods would be easy. There's no ETA on that, I am already with my hands full trying to fix Crossroads & rEvolt deploy scripts, but the more unified deployment sequence becomes, the less work I need to have later, so it makes sense adding to my roadmap while I wait for HoraK to finish mobinfo() and kick() script commands.

(And I already need to maintain Moubootaur Legends mods anyway, so it is not really extra work for me)

Jesusalva (aka. Jesusaves)
Donate to the project! ─ (Note: If you want to support me instead, Buy me a coffee!)
Post Reply