[DIS] Mallard's Eye suggestion

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asuratva
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Joined: 24 Jun 2022, 09:37

[DIS] Mallard's Eye suggestion

Post by asuratva »

Hi,

Wanted to suggest improving viability of archers in swamp. Personally, I always preferred playing archer or mage, but currently, warrior is pretty much the only effective option for levelling at swamp.

My suggestion is to improve Mallard's Eye to make it armour-piercing. Specifically, focusing mallard's eye should allow arrows to ignore a percentage of target's def. Unlike crits which ignore all def, this should be easier to balance. Plus, without speed or warrior's high def, it should keep archer from being too broken.

Survivability requires running around and sniping from range. Getting hit by mobs is a death sentence :P

If people think this is a decent idea, might need to consider slightly reducing the range and/or speed of swamp mobs to allow archers a little breathing room to run around.

I've made a branch for testing at https://git.themanaworld.org/asuratva/t ... rds-pierce if anyone wants to see how it feels. The changes are all in src/map/battle.cpp around line 1709. Currently I've set it ignore ~ 70% of def at 100 dex and 9 mallard's eye, but that probably needs to be adjusted by someone who has a better grasp of balance.

Chars: SIGSEGV, asuratva, Halfwit, Xyzzy, Darknetizen, Lovecraftian, LeChuck

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