{Name Pending} RPG

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HaLLanHype
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Joined: 10 Mar 2005, 00:58

{Name Pending} RPG

Post by HaLLanHype »

After school I have been bored so last night I began coding a RPG from scratch. I began work on the battle system and got a basic one working good. The images shown below are from RPGMakerXP and will not be used. THey are only there for now to make it look better. So far you attack and it shows damage over the enemies head and says that on gamelog (dont know if I will keep this) and then the enemies attacks you and shows dmage over your head. When the monster is dead it brings up a message and you are taken to the main menu. If you die the same. Im working on getting all of this all good then I will work on techs or magic and all that good stuff.

Anyways here a pic... I will update as I progress. Also if you want to contribue some images to make it look nicer that would be great. Say a monster picture or the hero one. A background for the battle or anything. (I want the hero facing away from you I think but thats all RPGMaker had. I may have them face you thogh im not sure on that yet.

Screenshot 1: Battle
Image
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Crush
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Post by Crush »

what happened to your "community game project"?
  • former Manasource Programmer
  • former TMW Pixel artist
  • NOT a game master

Please do not send me any inquiries regarding player accounts on TMW.


You might have heard a certain rumor about me. This rumor is completely false. You might also have heard the other rumor about me. This rumor is 100% accurate.
HaLLanHype
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Post by HaLLanHype »

Crush wrote:what happened to your "community game project"?
well my web server subscription came up and im completely broke. I didnt know it would be soon. So I cant afford to pay for that to get the site back up. I would like to continue it but without a site thats hard.
Matt
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Post by Matt »

HaLLanHype
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Post by HaLLanHype »

Matt wrote:http://sourceforge.net ?

<<Patent>>
I never thought of that. Since it is open source that would work I guess. Hopefully those that were interested would still be... who knows.
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