Web client?
- Cosmostrator
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Web client?
I was wondering if there was a possibility of creating a web based client for TMW. I play on several different computers with several different OSes, not all of which I can permanantly install TMW on. So half the time I could be playing is spent installing and uninstalling. This may also help with the problem of compiling so many different versions of the client. As I'm not a programmer myself and have no clue how this could be implemented I figured off topic would be a good place to ask.
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- Ark74
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Re: Web client?
I know this topic is pretty old, but i had the same question that Cosmostrator and i suppose open a new topic for the same question is not the answer.
Is there any plan on the roadmap to implement this feature for TMW
See you around

Is there any plan on the roadmap to implement this feature for TMW

See you around

Re: Web client?
No.Ark74 wrote:Is there any plan on the roadmap to implement this feature for TMW![]()
Creating a web-based client would take just as long as it took to create the current one and will be much less fun. I doubt that anyone would volunteer for this task.
- former Manasource Programmer
- former TMW Pixel artist
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Please do not send me any inquiries regarding player accounts on TMW.
You might have heard a certain rumor about me. This rumor is completely false. You might also have heard the other rumor about me. This rumor is 100% accurate.
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Re: Web client?
Ok, i think remaking a game just to fit another platform isn't fun at all, since TMW is already cross-platform enough.Crush wrote: No.
Creating a web-based client would take just as long as it took to create the current one and will be much less fun. I doubt that anyone would volunteer for this task.

Thanks for the quick answer & info

Re: Web client?
With LLVM you can compile C/C++ to java bytecode... Would probably have to write your own SDL backend to work with java's screen/keyboard/net I/O but it could otherwise run unmodified in an applet.
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Re: Web client?
Just because of interest. I could miss it in other posts, but what's about flash? Maybe... erm... it can be written on Flash?

Re: Web client?
Yeah, that sounds far better than rewriting TMW in Java.Dark_Mag wrote:Just because of interest. I could miss it in other posts, but what's about flash? Maybe... erm... it can be written on Flash?

I mean, you can do Flash on Mac right? How hard could that be.
A HTML5/JS prototype would be interesting though.
Re: Web client?
Ever wondered why you see so few online multiplayer games made in flash and the few you see are usually round-based and not in real time? Because flash lacks any decent support for real-time client/server communication.
It also is a closed source technology.
And HTML5 is a technology which is still in its beginning. Maybe in a few years it will be mature enough to use but currently it is too early to start any grand-scale project relying on HTML5.
It also is a closed source technology.
And HTML5 is a technology which is still in its beginning. Maybe in a few years it will be mature enough to use but currently it is too early to start any grand-scale project relying on HTML5.
- former Manasource Programmer
- former TMW Pixel artist
- NOT a game master
Please do not send me any inquiries regarding player accounts on TMW.
You might have heard a certain rumor about me. This rumor is completely false. You might also have heard the other rumor about me. This rumor is 100% accurate.
Re: Web client?
If someone wants to pick this up in any format ever, websockets are definitely a thing to look into:
http://en.wikipedia.org/wiki/WebSockets
http://en.wikipedia.org/wiki/WebSockets
This message used to be meaningful.
Re: Web client?
captain obvious is obvious.Crush wrote:Ever wondered why you see so few online multiplayer games made in flash and the few you see are usually round-based and not in real time? Because flash lacks any decent support for real-time client/server communication.
It also is a closed source technology.
And HTML5 is a technology which is still in its beginning. Maybe in a few years it will be mature enough to use but currently it is too early to start any grand-scale project relying on HTML5.