opengl tile engine - similar to TMW
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This forum houses many years of development, tracing back to some of the earliest posts that exist on the board.
Its current use is for the continued development of the server and game it has always served: TMW Classic.
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- Peon
- Posts: 1
- Joined: 03 Jan 2005, 20:10
- Contact:
opengl tile engine - similar to TMW
Greetings all. First off, great work on the latest improvements in TMW. It's getting better with every release.
With that said, I was already working on a SOM type engine for my Intro to Computer Graphics final project when I discovered this project. I did it in OpenGL as an experiment. It turned out pretty well. I had a lot planned including a leveling system, network support, but I didn't have partners for it like I planned -- its somewhat limited (just an engine, map editor, fixed tileset, collision detection, sound).
It probably won't be useful to you guys but I thought you might find it interesting:
http://www.people.virginia.edu/~mse5q/cs445/
(The windows binaries have all the deps and libs included)
With that said, I was already working on a SOM type engine for my Intro to Computer Graphics final project when I discovered this project. I did it in OpenGL as an experiment. It turned out pretty well. I had a lot planned including a leveling system, network support, but I didn't have partners for it like I planned -- its somewhat limited (just an engine, map editor, fixed tileset, collision detection, sound).
It probably won't be useful to you guys but I thought you might find it interesting:
http://www.people.virginia.edu/~mse5q/cs445/
(The windows binaries have all the deps and libs included)
- ElvenProgrammer
- Founder
- Posts: 2526
- Joined: 13 Apr 2004, 19:11
- Location: Italy
- Contact: