deesine wrote:Interesting, though I feel the light is a little overwhelming. The way it's tightly cut off in it's shading and, what do you call it in pixel terms? Pillow shaded? I get the feeling it should originate from a bigger and softer source.
I like it though, brings a little more life the the cave snake.
However I have all the overlay effects turned off, so I don't get the omni-shaded screen you have in the new shot.
I agree with you, however, to do that would require making the sprite-sheet twice it's new size (which is twice the size of the original). So yes, I shall see what I can do about softening the effect, however, it will be difficult, with not much room to maneuver. And it's your choice whether to include the overlays or not, but right now NOBODY can see it.

I figure: Give them the option, and if they turn it off, fine. But right now nobody even has that option... So very well, I shall update it with the new softened version.