I hope our graphic dev team will be back soon and I think we already have a new member, so I think it's time to post some development guidelines for graphic.
Here's my idea, please post every comment that comes to your mind!
First I think we should get a complete playerset with all possible actions:
STAND, WALK, SIT, ATTACK for each weapon, SUMMON and maybe some others such as idle movements... (the attack sequence should be without the weapon so we can have also different kind of swords, bows, ...)
To do this I think a good starting point is to rip a player from a game: maybe only Ragnarok online, Secret of Mana, Seiken Densetsu 3 and others like that have a complete playerset that do all of these actions.
To help you rip the graphic theres a useful tool "tiled", you can download it from http://digilander.libero.it/eugeniofavalli or just use zsnes (http://www.zsnes.com) as I've done till now. The next step is to remove all hair and clothes from this player and start making your own or modify them (To start I think that having 2 hair styles in 2 different color it's enough). And the same for clothes.
At this point we can start coding the real graphic engine and you just have to add more clothes and hairs and others such as hats, maybe boots or gloves and so on!
Having only one playerset and many accessoriesets will give us the possibility to save a lot of memory!
It would be nice if you post your progress here

Thx and good work!