Content and general development discussion, including quest scripts and server code. The Mana World is a project comprising the original tmwAthena server & a designated improved engine server based on evolHercules
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This forum houses many years of development, tracing back to some of the earliest posts that exist on the board. Its current use is for the continued development of the server and game it has always served: The Mana World.
Accept criticism? :lol:The glowing looks like goo oozing from the stem. I suggest some "manual" blending of the light with the terrain (by manually I mean without the gradient tool or at least that's not noticed), use alpha channel of course, you know already probably . Finally I would add a smaller circle of lighter pink, almost white, less blend with the terrain. Then add an almost transparent circle around the body of the fungi.
Lightning the environment when using a 2d engine is always difficult. When I would make a glowing object I would try to pixel it normal and then add a glowing halo around it using an automatic filter.
former Manasource Programmer
former TMW Pixel artist
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You might have heard a certain rumor about me. This rumor is completely false. You might also have heard the other rumor about me. This rumor is 100% accurate.
Pajarico wrote:Accept criticism? :lol:The glowing looks like goo oozing from the stem. I suggest some "manual" blending of the light with the terrain (by manually I mean without the gradient tool or at least that's not noticed), use alpha channel of course, you know already probably . Finally I would add a smaller circle of lighter pink, almost white, less blend with the terrain. Then add an almost transparent circle around the body of the fungi.
yeah, that Glow/goo was made using alpha channel.. no gradient tool was used, mushroom is pure pixel
could you demonstrate your suggestion? i just don't think i understand what u mean..
ps: i always await criticism
Crush wrote:Lightning the environment when using a 2d engine is always difficult. When I would make a glowing object I would try to pixel it normal and then add a glowing halo around it using an automatic filter.
scrap the whole glowing thing, what do you say about that mushroom?
Please do not send me any inquiries regarding player accounts on TMW.
You might have heard a certain rumor about me. This rumor is completely false. You might also have heard the other rumor about me. This rumor is 100% accurate.
The problem with the light halo on the ground is that it won't look well when objects walk through it. Either you put it on the ground. Then mobile objects will walk through it without being illuminated by it. Or you put it on a higher layer. In that case objects will be illuminated by it but in a physically very incorrect manner.
This is more what I imagined:
Here without background:
Last edited by Crush on 26 Apr 2007, 15:57, edited 1 time in total.
former Manasource Programmer
former TMW Pixel artist
NOT a game master
Please do not send me any inquiries regarding player accounts on TMW.
You might have heard a certain rumor about me. This rumor is completely false. You might also have heard the other rumor about me. This rumor is 100% accurate.
Crush wrote:The problem with the light halo on the ground is that it won't look well when objects walk through it. Either you put it on the ground. Then mobile objects will walk through it without being illuminated by it. Or you put it on a higher layer. In that case objects will be illuminated by it but in a physically very incorrect matter.
Crush wrote:The problem with the light halo on the ground is that it won't look well when objects walk through it. Either you put it on the ground. Then mobile objects will walk through it without being illuminated by it. Or you put it on a higher layer. In that case objects will be illuminated by it but in a physically very incorrect manner.
With what explanation? "Oooh, there is a glowing light. Your character is afraid of it and refuses to step into it."
A general rule in game design is that objects that don't look like they would block movement shouldn't do so. Otherwise it is really frustrating for the player when he is obstructed by something that doesn't look like a real obstacle for his character.
former Manasource Programmer
former TMW Pixel artist
NOT a game master
Please do not send me any inquiries regarding player accounts on TMW.
You might have heard a certain rumor about me. This rumor is completely false. You might also have heard the other rumor about me. This rumor is 100% accurate.
Crush wrote:With what explanation? "Oooh, there is a glowing light. Your character is afraid of it and refuses to step into it."
A general rule in game design is that objects that don't look like they would block movement shouldn't do so. Otherwise it is really frustrating for the player when he is obstructed by something that doesn't look like a real obstacle for his character.
scale down the light slightly and have the mushroom be the obstruction blocking movement
Crush wrote:With what explanation? "Oooh, there is a glowing light. Your character is afraid of it and refuses to step into it."
A general rule in game design is that objects that don't look like they would block movement shouldn't do so. Otherwise it is really frustrating for the player when he is obstructed by something that doesn't look like a real obstacle for his character.
scale down the light slightly and have the mushroom be the obstruction blocking movement
crush and platyna are right... it should be walkable..