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A place for The Mana World players to discuss game-related topics outside the scope of development including guilds, player interactions, game meta and more.


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PsyPeng
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Post by PsyPeng »

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Last edited by PsyPeng on 30 Aug 2011, 13:55, edited 1 time in total.
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Jaxad0127
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Post by Jaxad0127 »

No. Whether a log is accepted or not is random.
Quiche_on_a_leash
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Post by Quiche_on_a_leash »

If it makes you feel any better, I've given the Master well over 80 logs, all of which have broken.
(Not that I care that much, as I have a forest bow already.)
ae4ji
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Post by ae4ji »

I got mine after third log. I collected 10 logs total. I help a noob get 10 logs twice. Still no bow. So I gave him 12,000 GP so he could buy one. They cost 20,000 to buy.
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Crush
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Post by Crush »

I've also heard of people who were successful with the third or fourth log. So it is really just luck.

The chance of every log is one in twenty, by the way.
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5t3v3
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Post by 5t3v3 »

I don't want this to turn out into a debate about what randomness is and how mathematical chance-calculations work. But if you ask me, bringing a whole bunch of logs (say 10 or 20) at the same time, will increase your chances as opposed to bringing them one by one. Why? Well simple, because it's not truly random; like without-a-cause-random (if there exists such a thing). It's rather a simulation of randomness! Therefor bringing your logs consecutively should help.
Last edited by 5t3v3 on 01 Jan 2008, 00:51, edited 1 time in total.
PsyPeng
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Post by PsyPeng »

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Last edited by PsyPeng on 30 Aug 2011, 13:55, edited 1 time in total.
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Crush
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Post by Crush »

5t3v3 wrote:I don't want this to turn out into a debate about what randomness is and how mathematical chance-calculations work. But if you ask me, bringing a whole bunch of logs (say 10 or 20) at the same time, will increase your chances as opposed to bringing them one by one. Why? Well simple, because it's not truly random; like without-a-cause-random (if there exists such a thing). It's rather a simulation of randomness! Therefor bringing your logs consecutively should help.
All attempts to abuse weaknesses of the pseudorandom number generator of the server will fail because the server generates massive amounts of random numbers every second. Everytime someone attacks at least two random numbers are calculated. One for hittting and one for damage. And when you look at how fast some players are attacking...
Last edited by Crush on 01 Jan 2008, 23:32, edited 1 time in total.
  • former Manasource Programmer
  • former TMW Pixel artist
  • NOT a game master

Please do not send me any inquiries regarding player accounts on TMW.


You might have heard a certain rumor about me. This rumor is completely false. You might also have heard the other rumor about me. This rumor is 100% accurate.
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5t3v3
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Post by 5t3v3 »

So every game calculation that uses random numbers are all queued to the same generator, interesting. I would have thought there was a separate one for each type of calculation (like one for damage, one for NPC, and so on). Yeah I guess this makes it impossible indeed to influence it.
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Modanung
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Post by Modanung »

Generating a random number is just a function.
If you're looking for 3D FOSS games be sure to check out LucKey Productions on itch.io
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