
In the first pic water tile could be replaced also; a transition from water to land might be needed (at the very least we could make it look less geometric(actually a few of the older ground tiles look too geometric)
The interior of the woodland village buildings seems to consist of brown within a very short tonal range; it also suffers from a lack of contrast.

The snow land suffers from a lack of anything... just look at the snow areas from SD3 (its not an empty waste land)
I’m about to fall asleep I’ll elaborate on this tomorrow, if anyone sees any problems with the maps that they would like to add or would like to disagree with me on anything go right ahead.