I've been thinking that it looks pretty odd when the player is fighting, and returns to an unarmed standing pose between each stab / swing / shot. So I've had a go at creating a fighting stance pose.
Of course, the big challenge here is to make a single stance that can be at least passable for the multitude of different weapons we're working towards including.
Here's what I've come up with so far. I realise the left arm looks a bit strange a lot of the time, but as you can see, I was thinking of shields...








With thanks to DimitriLove for his weapon sprites. Of course, the angle of some of of the above weapons could be tweaked to make them sit in the hands a little better.
I think two-handed sword / axe weapons are a particular problem. Holding the bow like that looks crazy too. Although possibly better than reverting to standing as it currently does?
What do y'all think? Is an all-weapon fighting stance sprite even an achieveable goal?

For, anyone wanting to tinker and help, the sprites are here:
http://i255.photobucket.com/albums/hh14 ... s_used.png