Content and general development discussion, including quest scripts and server code. The Mana World is a project comprising the original tmwAthena server & a designated improved engine server based on evolHercules
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This forum houses many years of development, tracing back to some of the earliest posts that exist on the board. Its current use is for the continued development of the server and game it has always served: The Mana World.
To create this I had to use a little trick to create linear emitters with a desired angle and length. The trick was to create an emitter that spawns invisible particles in the desired angle with powers between 0 and the desired length and a lifetime of 1. Then you can give these particles child emitters which spawn the visible particles you are seeing.
Now I just had to create 5 emitters like that and calculate their positions and angles with a bit applied trigonometry and a pocket calculator.
former Manasource Programmer
former TMW Pixel artist
NOT a game master
Please do not send me any inquiries regarding player accounts on TMW.
You might have heard a certain rumor about me. This rumor is completely false. You might also have heard the other rumor about me. This rumor is 100% accurate.
A circle-shaped emitter can be created with the same technique. The only difference is that instead of a fixed angle with a variable power you use a variable angle (between 0 and 360) and a fixed power (the radius).
The circle emitter is the first emitter in the file.
When you make both the angle and the power variable you will get a filled circle with a notable concentration in the center (this one is without the pentagram):
former Manasource Programmer
former TMW Pixel artist
NOT a game master
Please do not send me any inquiries regarding player accounts on TMW.
You might have heard a certain rumor about me. This rumor is completely false. You might also have heard the other rumor about me. This rumor is 100% accurate.
I am afraid filled triangular shapes are not possible with the particle engine. The closest thing I could imagine are filled circle segments ("pizza slices"). These can be created by creating a filled circle and limit the range of the angle.
But I think that it should be possible to create a filled parallelogram by chaining two linear emitters.
former Manasource Programmer
former TMW Pixel artist
NOT a game master
Please do not send me any inquiries regarding player accounts on TMW.
You might have heard a certain rumor about me. This rumor is completely false. You might also have heard the other rumor about me. This rumor is 100% accurate.
the circle of the pentagram lacks perspective
I found this on the web, it's not the right angle, but just to give an idea ....
Notice that the middle of the perspective (line cc) is higher then the middle of the flat image (line ee) so it's not a perfect ellips, the bottom half is bigger then the top half. Of course the problem is that the tiles used in the game don't respect the perspective either, but since they are squared it doesn't stand out that much.
The perspective is correct. We are using orhogonal perspective in TMW, not vanishing point perspective. Introducing objects in vanishing point perspective would look wrong.
former Manasource Programmer
former TMW Pixel artist
NOT a game master
Please do not send me any inquiries regarding player accounts on TMW.
You might have heard a certain rumor about me. This rumor is completely false. You might also have heard the other rumor about me. This rumor is 100% accurate.