Poll question reguarding PVP - - please leave feedback.

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How do you want to see our player vs. player system?

protection zones, with pvp anywhere outside the protection zones.
44
17%
pvp zones, with no pvp outside the pvp zone.
97
38%
inside the towns are protection zones, and outside the towns are pvp zones
116
45%
 
Total votes: 257
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The Judge
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Post by The Judge »

Getting back on topic: PVP everywhere outside towns, all the way.

Bwahahahaahah!

That is of course, just my opinion, which should not be taken lightly. :P
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Post by Telemaniaka »

I'm for PvP everywhere
I know this might sound like a bad idea but since we are going to have player driven economy and politics we could have the town guard made out of players too so they'll take care of the abusers
this will also give birth to activitys like assassination and bodyguarding and much more

this will be hard to implement and won't happen any time soon but still I'm for PvP everywhere
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Post by Modanung »

It's not hard, it's impossible. You can't put players on positions you need all the time, like guards. And what you want guards to do is guard stuff. You can't expect players to stay on one spot all day, not even a single map.
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Joe Pendragon
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Post by Joe Pendragon »

it is a game! and as such it is supposed to be FUN, and the conception of fun can be quite complex, but I think that all of us agree that be forced to do something you don't want is NOT fun!
A MMO is about interaction, guilds, guilds war, upping party, boss hunting party, just talking, and, of course, pvp, all are very nice aways of interaction and are very cool things to do, but when you're UP TO. It is not nice when you're upping some levels or hunting a specific quest item and someone starts bulling you! To make myself clear (and to clarify that I'm not just whining) compare it to sex, even something as good as sex becomes horrible when someone is forcing you into it!
And again I ask, why to let pvp everywhere? Nobody benefits from it! If you want to settle something with someone call him to pvp zone (I think about pvp rooms or arenas in fact)! And anyway that's the WORST way to settle anything, that's plain childish! And for realism, c'mon, it's a game, playability and fun comes first!
PvP is for FUN, and if that's the only reason (and it should be), so an Arena (or pvp room), is more than enough, I would go there aways, I really like pvp, but when I WANT TO, not when I'm just trying to gain that last level before I'm going to bed!
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Post by Blorx2 »

not to piss anyone off but i've got 2 ideas...

1. I like the idea of towns being protection zones and PvP everywhere else, and i voted for it as the best idea but, once more people come, wouldn't the whole game just fall to PvP, i mean who would kill the monsters out there if they could kill eachother? the other problem i see with that is that people that like PvE and are out in that area, could just get PKed while trying to lvl through PvE...that's a problem with The World (http://cyberconnects.com/) PKers are dealt with, too but, it's mainly just revenge there

2. I really like the original WoW idea, duels in any area you want but, it has to be a player agreement, anyone can challenge anyone at any time, in any place but the other player has to give consent...

EDIT: as for the town guard idea, there could be set GMs with a set high-lvled "GM" char with top-line armor and weapons that do that job...HEY!!! there could be a thing to instantly message a GM in-game about someone who PKed you unwillingly (or any other problem) and the GM could take care of him (as long as you give the GM his char name and place he was last seen)...this way the GMs can move around and such AND we can have PvP everywhere AND deal with PKers...I call that position if my idea's used :P
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Joe Pendragon
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Post by Joe Pendragon »

yeah, player agreement! that's my point! even if you can battle anywhere, there should be an agreement of the duel...
but it's aways nice to have a place like arenas where everybody kills each other (without penalties nor for the killer neither for the killed), with level restriction (and of course at least one with no restriction for total mayhem 8) ).
But anyway, going there must be totally optional! a place with nothing really useful. just for fun!
Guild Wars is nice also. It could be organized in te future, like tournment, with prizes(like ruling the place for some time, dunno... out of ideas) and the like... It would greatly encourage interaction! though not my favorite game I kinda like Ragnarok's WoE.
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Post by Blorx2 »

well...i'm kinda up for anything, just if it's going to be "hell broke loose" PvP everywhere, i strongly recommend my GM idea...otherwise, set arenas with a ladder and occasional tournaments sounds great!
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Post by Crush »

And where do you want to get an army of trustworthy people who want to play police 24/7?
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Post by Blorx2 »

hmm...i don't really know...
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Post by irving_rivas »

I've an Idea...
Some kind of arena where players battle in (scheduled) tournaments for bounty?
This would create a desire for quick growth so you can win next time.
We could use some categories for the tournaments, (i.e.: level, job...)

And also we could have some free for all areas where you go and fight. The point of going to such a place would be 'cause you'd get more exp. fighting there. There could be a rule that made it impossible to attack people of your clan or team in those places, though I think that would need some heavy development. And clan wars could be held only in that kind of places.

Last, but not least, in the protected areas (that is, most of the map) you can have battles IF the other player agrees, in a duel fashion.

What do you think?
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Post by Chaos Ranger »

I think you should do something like EVE onlines system, where players and areas have security standings. Attacking a player in a secure area would trigger uber NPCs to attack the attacker, and reduce the attacking players standings in the realm. People with a realy low standing would be able to be freely attacked anywhere.

Of course there would be areas that don't have any security and attacking a player there would not affect your standings and ways to improve a poor standing.

This can add so much depth to PVP, like areas that are in between safe and not safe (less NPC involvment but still affects standings) having guilds declare war on each other (resulting in no NPC involvment in secure areas). and bounty hunting( a NPC "shop" where players can place bounties on other players with low enough standings by putting gold in escrow)
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Post by blackrazor »

I vote for PvP everywhere (except towns), but with ZERO loss of xp & items. PvP can be a contest of skill & sneakiness, or a way to resolve a conflict of who gets to stay on a map, but it should never be a mugging for items, in my opinion.

This is how the various PK RO shards work (ex: VanRO) and it's quite satisfying.

I'm tired of situations where players follow me begging for items, or trying to loot me, or just insulting me because they know that there is nothing I can do about it. PK might allow for some bullying, but it also enforces a basic respect in behavior as well.

As long as there is no item loss, I can put up with being bullied occasionally, also knowing that I'll never have to put up with another looting or begging behavior from players again. :D
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Post by Arenlor »

I vote for the last one, I'd like to bring up about bullying and Tibia's skull system, if you PK too much you get banned from the game, anyone who PK's without being attacked first (I attack you and kill you instead of I attack you and you kill me) gets a white skull and if anyone kills them they don't get skulled themself, while skulled you can't enter protection zones, not even your house, after enough kills in a certain length of time (3 a day, 7 a week, 13 a month) you get red skulled, which means you're on the brink of a ban, and you can't enter any safe zone until it goes away and it lasts a LONG time too.
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Post by 5t3v3 »

Oh, I don't know if it's mentioned before, but there is this game called Call online (or something like that). They solved the PvP like this: You can only Pk if you equip especial item (assasination mask). The item is very expensive. Pk'd person drops a random item (could be a potion could be your weapon, although worthless items seemed to have higher probability). everybody is safe from assasins in the city. The tricky part is, when the assasin equips the mask, he cannot unequip for half an hour or an hour (off-line time doesn't count) And while he wears the mask, anyone can kill him. In this game I think assasins were safe in city's to, but a lot of high levels where camping by the entrence to pk any assasin trying to wear out his mask safely. Alternativly I think I'd be even cooler if assasins also couldn't enter safe zone's. But that way something should be done about their respawnspot after death. Or you could make it so that assasins can be killed in safe zones to. I can just see the swarms of newbies all going at him while they are safe in my imagination already :) Either way the idea was, you probably only gain small items from pk low level, but you're vournarable for a long time, and the even higher players will take advantage of that and after being killed a couple times you'll start losing rares to sooner or later.

I'm not suggesting tmw should use this system, I'm just thinking, the more ideas that are on the table the better solution people might come up with.
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Re: Poll question reguarding PVP - - please leave feedback.

Post by Othello »

you can also use some 'moral' system. if you kill someone with a level lower than yours, your moral gets down... if its below a certain point, you're rogue and can be killed by anyone and besides that he/she will loose some (or all) of his/her stuff when killed. You can kill rogues without it affecting your moral.

Ofcourse the amount of moral you loose is equivalent to the difference in level, so if you go slaughering newbies you'll be free meat soon.

Something like that.
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