Okay thank you Zipon =) It will probably take me a while to understand always which tiles I should put on which layer.
Just to make sure, and to understand better:
The lowest layer, 0, is always rendered below the other layers, and below the player sprites. So this should be used for tiles without transparency, and for tiles that go below the player. (like the ground, and the facing side of cliffs)
The next layer, 1, is rendered above the layer below it, 0, and the player sprites. It should be mainly used for tiles that have transparency, and that go above the player. (like trees, rocks, flowers, cliff sides, and facing cliff tops.)
The next layer, 2, is rendered above all of the lower layers, and above the player sprites. This should be used for tiles that need to go above layer 1 (like cliffs that should go above trees, rocks, etc. And for those really tall trees.)
And then the last layer, 3, is for collision tiles only.
Is this entirely correct? And is there anything else I should know about the layers to better understand them? I'll try to take more caution in my next map concerning layers.
