The people I've seen (today

Dakoda
Hykuan
IRC has the same problem, but the player controlling the bot does have less time to hide that way. I still think that for the new server (even the current server if we could make it work), reporting people in game would be the best (an entry in the context menu would suffice) so they couldn't know that they've been reported until it's too late.Crush wrote:I think the best way to deal with bots is to report them on IRC with name and location so that a GM can investigate IMMEDIATELY and check if the suspected character is really a bot.
When you report a character on the forum it usually takes a few hours until a GM notices it and can investigate the issue. Until then the character might already have logged out or the human player could already have taken control of the character (especially when the player is monitoring this forum, too).
True, but I figure if enough people see the culprits and report them, then we'd have some kind of list of people to investigate. Not immediately. It's like witnesses. If enough people see you shoot a guy, but you can prove you were in alaska, chances are they'll believe the 30 people who saw you shoot himSertraline wrote:You can't just write people's names down and expect action, because you have no proof. Otherwise, I could start a thread with every player I don't like and accuse them of whatever.
Chances are, they're just using an Automation program. Well, I guess that's what I'd think. But if it's as simple as "While 1 = 1, Press A then ctrl" what's to stop them adding another line that puts a Q in there to target players too. After all, they are going to be a much higher level than the none-cheaters. They'll kill anyone who steps foot in there, so In all honesty I'd say PvP in there was a bad idea.Sertraline wrote:Since most bots use scripts for certain maps like the bat and ice caves, I'd think the easiest solution would be to turn on PvP on those maps. Players generally know the difference where screenshots and movies fall short.