Rotonen wrote:Utilizing the +N system of RO would actually be quite good. Simple to implement too.
It has 4 different levels of items. All of those require a piece of a different resource to upgrade. Level 1 weapons can be upgraded to +7 without risk, level 2 weapons to +6 etc. The maximum I think is +9, but we could make it more and tweak the limits too. Armors could be upgraded with yet another resource to +2 or +4 without risk. Also upgradeable to +9. Upgrading with a risk means risking permanently losing your item. I do not remember the exact risk percentages here, but it was risky. The lower level elements you could buy from the blacksmith shop, but the higher level ones were worth fortunes. There was also some difference between weapon levels how much attack power the +N added to the weapon per count of N, but we could do our own system for the pseudo content.
RO also utilized slots, which made the equipment system balance and economy pretty much. Every monster dropped a card with their picture on it and some attribute to a weapon or a piece of armor (headgear, armor, boots, whatever). Level 1 weapons had a maximum of 4 slots, level 2 weapons had a maximum of 3 slots etc. Usually people settled in the endgame with +7 or +8 lvl2 weapons with 3 good cards. The stuff you got from the shops always had less slots than the maximum for the item type and even in the monster drops the maximum number of slots was really rare in comparison to the lower slot number slots. The ultimate weapons did not have slots. They were just awesome enough as is. Also majority of the cards did have a use for some type of character in the game.
I think this would be an awesome idea, but items instead of cards, and i think the probability of creation/failure should be based on Blacksmithing Level, like say you have an item, and ordanary Dagger(+50 Dmg), then you get it upgraded from turning in a rare item to the reward system, so you can add 35+ dmg onto it or maybe some other affects, like increased speed, etc. So the weapon would start getting titles, and its level would go up for every time it is upgraded, however to get it upgraded you must have someone craft it with blacksmithing, and the first 5 lvls of the blacksmithing will be easy, and the last will have higher failure rate, and the final failure rate( for LVL 10) will be like a 50/50 chance, but will give huge boosts, but to get to lvl 10 you could have to of given up at least X amount of rare's, and X amount of Legendary items.
And to give it magical affects like increased Speed( Haste) or something along that like poisioning, or w/e you would have to enchant it, but that would increase the weapons lvl and weapons and items would have a Top Level of LVL 10. So you would have to prob pick a nice weapon and very rare items along the way.
Meat Eater.