Rotonen wrote:IMO levelling should indeed go somewhat smooth at first, but then pick out the enthusiast grinders from the rest of the bunch.
After you have done all the quests all there is left is to grind or chat.
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Rotonen wrote:IMO levelling should indeed go somewhat smooth at first, but then pick out the enthusiast grinders from the rest of the bunch.
I think it's a good start, but we should also factor in AGI and the others.Quiche_on_a_leash wrote:INT(SQRT((HP)*(LV*0.5)+((ATK1*(0.25+(STR/50)))*(ATK2*(0.25+(LUK/50))))*STR*DEF))
 exp.RENAME_TO_ODS.txt
 exp.RENAME_TO_ODS.txt SUCKS GUYS! even worst than the armor def points. I would like to understand what are u trying to do exactly, but i can't... as far as i can see u are forcing us to play in groups, there's no upgrade for the archers weapon, i spend lots of money in arrows and i still miss lots of shots even having dex to 99, i have been hit by snakes out of my range and killed too many times. so far, theres no difference between an archer like me in lvl 60 and a swordsman in level 40... he even have more chances than i. It's clear that the only thing developers want from us players is feedback regarding bugs, but they will not change anything else no matter what. Ok, is your game after all.
 SUCKS GUYS! even worst than the armor def points. I would like to understand what are u trying to do exactly, but i can't... as far as i can see u are forcing us to play in groups, there's no upgrade for the archers weapon, i spend lots of money in arrows and i still miss lots of shots even having dex to 99, i have been hit by snakes out of my range and killed too many times. so far, theres no difference between an archer like me in lvl 60 and a swordsman in level 40... he even have more chances than i. It's clear that the only thing developers want from us players is feedback regarding bugs, but they will not change anything else no matter what. Ok, is your game after all. I'm able to understand your meaning, but perhaps you could explain it in less mathematical terms for the not-so-math inclined?fate wrote: Another idea: mutations right now (for a mutation value of n) have their average at n/2, with a triangular probability distribution (mirrored at the zero point). How about a Gaussian distribution with the mean at zero and the variance at n, or a triangular distribution with the tail ending at n and -n, respectively?
