Nitpickery aside and concentrating on the main aspects:
I love the animation. Especially how the head is about to fall off by its own weight and just barely manages to wobble through the walk cycle. You've also grasped the point of cutting different parts of the body and moving them individually of each other instead of being arsed to individually re-pixel stuff infinitely.
http://www.roempire.com/database/?page= ... w&mid=1015
It actually even reminded me of the RO zombie somehow.
Welcome aboard.
The nitpickery is usually valid, but should only be applied after you finish the main aspects and are happy about the result. The exception to this of course is situations where the nitpickery is going to lead into repixeling the object in question.
People, don't burden our artists with too much. And fixing outlining and cleaning up the spritesheets are tasks you are capable of doing yourself too, so why not just post a fixed spritesheet directly instead of just demanding more from the original author? When it comes to graphics, it's easier to show than to describe. We should evolve our workflow more into the direction of talking through pictures.
This message used to be meaningful.