On Snitches and a Declaration of Player War

A place for players to do role playing, discuss their guilds, etc.
User avatar
Arilious
Novice
Novice
Posts: 85
Joined: 11 Jun 2008, 07:03
Location: USA
Contact:

Re: On Snitches and a Declaration of Player War

Post by Arilious »

I agree with Wombat, though I have a better solution than "turn PVP on or off"

As a compromise between PvP and the Non PvPers, place a set "range" of attackable people. For example, a level 60 player would recieve a message to the effect of "that player is too weak for you to fight." This keeps PvP between people who can actually fight back versus creating people who pray on unsuspecting lower leveled players.

Another idea is to create a "Guard" type monster in towns and other non-PvP areas that would attack anyone who has killed a player. Player killers then have another disadvantage by being attacked by strong NPCs when they enter towns to get supplies. After they are killed by a guard, they lose their "in-game" Player Killer status, but the community still knows.

Just some food for thought.
kinwa
Novice
Novice
Posts: 154
Joined: 06 Dec 2008, 14:11

Re: On Snitches and a Declaration of Player War

Post by kinwa »

Arilious wrote: As a compromise between PvP and the Non PvPers, place a set "range" of attackable people. For example, a level 60 player would recieve a message to the effect of "that player is too weak for you to fight." This keeps PvP between people who can actually fight back versus creating people who pray on unsuspecting lower leveled players.
some may like to fight consensually with a high level difference. your soloution is not bad but should then be expanded by for example an option to ask any player to enable pvp on for their opponent. or at least some areas where pvp is still full activated.
well, the guard thing seems not bad either.
Post Reply