I agree with Wombat, though I have a better solution than "turn PVP on or off"
As a compromise between PvP and the Non PvPers, place a set "range" of attackable people. For example, a level 60 player would recieve a message to the effect of "that player is too weak for you to fight." This keeps PvP between people who can actually fight back versus creating people who pray on unsuspecting lower leveled players.
Another idea is to create a "Guard" type monster in towns and other non-PvP areas that would attack anyone who has killed a player. Player killers then have another disadvantage by being attacked by strong NPCs when they enter towns to get supplies. After they are killed by a guard, they lose their "in-game" Player Killer status, but the community still knows.
Just some food for thought.
On Snitches and a Declaration of Player War
Re: On Snitches and a Declaration of Player War
some may like to fight consensually with a high level difference. your soloution is not bad but should then be expanded by for example an option to ask any player to enable pvp on for their opponent. or at least some areas where pvp is still full activated.Arilious wrote: As a compromise between PvP and the Non PvPers, place a set "range" of attackable people. For example, a level 60 player would recieve a message to the effect of "that player is too weak for you to fight." This keeps PvP between people who can actually fight back versus creating people who pray on unsuspecting lower leveled players.
well, the guard thing seems not bad either.