Anich
Edit: Topic title was a bit misleading

Edit: As I've decided to take this to a more open discussion about reducing botting and reducing the efficiency of botting. Topic title needs to be opened a little bit more.
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Yes please.Crush wrote:A by far better method to reduce botting would be to redesign levels and monster population in a way that it is no longer possible to play efficiently by just holding two keys.
Crush wrote:A by far better method to reduce botting would be to redesign levels and monster population in a way that it is no longer possible to play efficiently by just holding two keys.
Yes please +1Vink wrote:Yes please.Crush wrote:A by far better method to reduce botting would be to redesign levels and monster population in a way that it is no longer possible to play efficiently by just holding two keys.
Wishing things were different...hoping for better now.
[2009-08-15 02:48:59] 009-1.gat(53,34) doorsman : @ban 1d Dimond
[2009-08-15 02:49:08] 009-1.gat(53,34) doorsman : @ban 1d Dyna
[2009-08-15 02:49:50] 009-1.gat(53,34) doorsman : @ban 1d (~_~#)
Great idea. Wish I had thought of that.Crush wrote:A by far better method to reduce botting would be to redesign levels and monster population in a way that it is no longer possible to play efficiently by just holding two keys.
My thought, here, is that -- along with a map clean up -- an extra GM or two could be dubbed and included in the list.Crush wrote:When we use lack of movement to detect bots, botters will use macro software to move around at regular intervals.
When we use pattern recognition to detect these patterns (which is not as trivial as it sounds), people will randomize the patterns.
When we use heuristics to detect these randomized patterns people will use even more sophisticated bots which will be very hard to tell apart from real players.
All we get by doing any technical means to detect botters is an arms race which wastes precious programming resources and does not improve the game at all in the end because there will be the same amount of botting - only more sophisticated and thus potentially more harmful.
Using a turing test by a human game master is the most save, adaptive and easiest to implement bot detection.