John P wrote:come on Fother, get realistic. You expect me to believe that somebody could get nachos away from a zombie? Not a chance.
I dunno, ever buy fast food nachos from stoned teenagers working at Taco Bell?

You know I was only teasing! I can have a sense of humor can't I? My sarcasm isn't as good as Matt's sadly.
Of course nothing should ever drop nachos, that's a crime against flavor! I was trying to brainstorm drops, and couldn't think of any compelling ones to scale. To be honest, the majority of the skeletons are going to be made with sprite layering existing weapons (though our attack animations for weapon types are currently limited to that of our base player sprite, but if someone out there would like to make some further attack sheets that can utilize our player's frames, that'd be super!)... so many of the drops will be armor or equipment itself (the drop percentages and exactly what articles of equip are up to the devs [preferably at Rotonen's decision since he's over this kind of content] but that's something best discussed in
General Development).
I had made a
poison bottle a while back on our forums, which the
BR server is using as a drop for their Mortes monster:

(Re-colorable on W channel)
Skull icon I made to match Modanung's skull as a drop for the skeleton (or the floating skulls themselves):

The outline is the same volume as the one on the floating skulls, but it might be best to drop that down a bit for this diagonal icon.
Re-colorable spice envelope on W and R channels:

This could be used for the old standard Bone Meal drop skeletons and zombies have... or other spices & alchemy powders (to avoid abusing the generic-powder graphic as much).
I'd still like to see some mort/dead flesh drops if someone could take a crack at that?
Please don't forget we also need drops for the Wisps (unless Crush already has those made)!... ah glow dust.