Rakimt wrote:I consider manipulation of the game part of the gameplay. Honestly, TMW would be pretty boring without it. I think there are many that agree
An interesting point; I also like to play around with things, and wouldn't want to have a completely restrictive game. However, I wouldn't want to force everyone else who doesn't want to play in a certain way to fall behind. People shouldn't have to be programmers to play the game. Honestly, I wouldn't be against multiboxing if it was simply "another way to play" (that'd be an interesting game...), but it does give an advantage./quote]
I need to emphasize again, that there is no 'programming' involved. I am not a programmer, I suck at writing code, hell I can't even hack it using linux. This IS just another way to play the game. It is nothing more then installing a program, clicking one button and then clicking two windows. That's it. No editing configuration files, no viewing source code or compiling or any of that garbage. Install a program, click your two copies of TMW and play. "So easy a caveman could do it." I am going to make a Youtube video later to illustrate how easy this is.
It doesn't force people to fall behind. Anyone can gain the benefits of multiboxing by JOINING A PARTY. All the benefits of multiboxing are gained by simply joining a party. And your party members are probably smarter then your retarded clones that only respond to your movements in mass. (Well, OK, there are some pretty retarded TMW players, but you get the idea.) There are PENALTIES to multiboxing. Like having to cover equipment for every additional character. When you join a normal party, you're not worried about trying to provide Warlord Plate and Setzers for everyone in the party. With multiboxing, you are. You're using extra arrows, extra healing potions, etc. Multiboxing gives you NO advantage over the party system.
Rakimt wrote:What you're saying is botting = using a program that turns 0 keystrokes into > 0 keystrokes; multiboxing = using a program that turns n keystrokes into > n keystrokes. I don't quite understand how they're exact opposites. It's not about how challenging it makes the game, it's about using a program to augment the player's abilities.
I am not a math guy, but any number (in this case) is more then 0.
N =/= 0
I am not parking my guys some where, leaving things idle while they autoattack, and going to work. I don't come back and find them still attacking. If I get up and go piss, they will still be sitting there. They require input or else they just sit there. It is like saying a player is the exact opposite of a bot. It IS saying that. I am just playing multiple characters.
If people are complaining about using a program to augment playing then they need to drop support for every unofficial patch or mod for this game. All the fast clothes switching mods and fast sit mods and everything because they all augment a players abilities. This is an open source game, for Duck sake. It is design to be augmented. People compile their own clients and change the Chocolate Cupcake out of things.
Dropping the program aspect that allows me to send keystrokes to all programs I allow, I could still open four instances of TMW, all windowed and I could still control all of them by clicking from one window to the other. I could still do combat and still have everyone attack and move them one by one. I would still be multiboxing to an extent, with nothing but the default client. It just wouldn't be efficent.
Hell, instead of using this program, I'm sure someone could use AutoIT or AutoHotke and make a script that switches between windows andpasses key strokes and doesn't do it simultaneously.