Magic and levelling

A place for The Mana World players to discuss game-related topics outside the scope of development including guilds, player interactions, game meta and more.


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Leela
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Magic and levelling

Post by Leela »

Hi people

Lately I heard about some discussions.
Topic is "The lightning is too strong, other players can't level"

Now what I think:
- A long quest for magic is behind that, and the quest is really not easy.
- Someone who plays a magical character and is skilled for that needs a way to level, too. Magicians can't fight proper so defs invented war magic. The lower spell #flar and the better and really VERY expensive #ingrav.
- Now I heard the lightning might get weaker. Well great! It costs *only* iron ore and they are so very cheap and easy to get.
- Why is it more important to listen to some warriors (not mentioning names) who complain about not getting enough xp? there is a jack0 spawning regulary and there is the skullroom.
- Why can't we have one or two places more where skulls and / or Jack0 is. Everyone would calm down because everyone could hunt like he wants.

My ideas:
- Should the lightning get weaker then make it cheaper too. Because otherwise it wouldn't be fair.
- You can also leave the lightning as it is and make some skulls on other places... e.G. north part of the desert, until now there are only a few slimes and trees. Or in nivalis somewhere, nivalis is boring anyway, until now and a place with a Jack0 there would make it more interesting.

@devs: please think about the magicians, too.
@warriors: we play together not against each other, don't forget that.

That's it from my side.
Leela
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Jumpy
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Re: Magic and levelling

Post by Jumpy »

I never forget my Leela ;)

+1 with 2 more places in Nivalis onje wiht a jack0 and one with skulls
-1 for prices remind me please how much iron and money and efforts it costs to get the full warrior set?

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Leela
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Re: Magic and levelling

Post by Leela »

Well Jumpy every possibilty to play has it's costs and quests just the complete warrior set may be expensive but it holds forever. but to fight as magician has it's price, always. to fight as warrior doesn't. you have your set and you fight with it. As archer you have your bow and very cheap arrows. and as mage you have a spell and very expensive iron ore. you could hunt your ore, too but with the low skilled dex you need ages.
And why should a mage reset stats everytime he wants to level. That makes everything just more expensive.
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Jumpy
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Re: Magic and levelling

Post by Jumpy »

some good points :)
even if i am not in a fight

except i could say that reagarding what player (mage) say
wahooo 2k healing you i am going to level fast healing you all day :)

anyway :)

have fun ;)

Regards
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fate
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Re: Magic and levelling

Post by fate »

Hi,

(a) Nothing will change until we've gathered some more statistics. There is plenty of anecdotal evidence pointing either way right now.
(b) Keep in mind that archers/warriors are more or less `fully developed' whereas magic users have not been fully implemented yet (only two spell levels are available to them at this point).

The way lightning works right now it seems exceptionally effective since most monsters (including high-level ones) have a very low magic defence rating. This is almost certain to change at some point. (In all honesty, I never expected magic to be a viable playing choice for mid- to high-level players with the higher spell levels missing.) However, unless magic users do indeed have an experience-gaining advantage over other players at medium-to-high level, it may be more sensible to leave things as they are for the time being, until more magic is available.

Please bear with us, and please remain respectful to players who choose other playing styles in the mean time-- they are not the ones who make the rules, after all. :-)

-- fate
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Leela
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Re: Magic and levelling

Post by Leela »

thanks fate for the information.
I just opened this thread to get some informations :)
and
to show warriors and archers that we are no bad guys trying to annoy. we just chose mage like you chose your styles to play.
PLUS
I don't like those comments from annoyed players. I mean I don't know how others behave but I don't use the lightning when there are some people at a skull... At least I stop using it when they ask me to. I use flar instead, to keep it fair in such moments.
e.g. when i went there to kill some skulls and sugar was fighting there, and she said no lightning please, I didn't use it.


btw @ Jumpy, when you're fully advanced in magic, you don't get xp for healing anymore. ask Kill3rZ he doesn't get a single point for healing.
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fate
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Re: Magic and levelling

Post by fate »

Leela,

you should still get experience points for healing, no matter how advanced you are. Are you sure that the person Kill3rZ was trying to heal had recently gained experience points and was actually injured? You don't get experience points for healing healthy people, and you don't get experience points for healing people who haven't recently gained any experience themselves (you can still get magic and healing experience that way, of course.)

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Re: Magic and levelling

Post by Akariah »

Leela wrote:thanks fate for the information.
I just opened this thread to get some informations :)
and
to show warriors and archers that we are no bad guys trying to annoy. we just chose mage like you chose your styles to play.
PLUS
I don't like those comments from annoyed players. I mean I don't know how others behave but I don't use the lightning when there are some people at a skull... At least I stop using it when they ask me to. I use flar instead, to keep it fair in such moments.
e.g. when i went there to kill some skulls and sugar was fighting there, and she said no lightning please, I didn't use it.


btw @ Jumpy, when you're fully advanced in magic, you don't get xp for healing anymore. ask Kill3rZ he doesn't get a single point for healing.
This is not true actually. I'm with you on saying that it takes a lot of work gathering the items to finally finish the mage quests, and is harder in comparison to a warrior,

but as for the experience from healing, I have been fully advanced in magic with perfect control in magic and depending upon a person's lack of hp during battle, I always get anywhere from 300xp to 900xp, in some special caces I've even gotten 2300xp when healing friends in the snake pit.

As for those people that whine about other mages healing them, I think that's absolutely childish, What they're jealous about the xp they're getting? Then stat up and be a healer. Be grateful the person saw that you were hurt and decided to keep you living a little longer.

I think the xp ranges for healing should stay just as they are, being a healer exposes you to a lot more danger than just those heavily tanked warriors so on that matter I think things are as they should be.
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Leela
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Re: Magic and levelling

Post by Leela »

fate + akariah: about the xp, maybe i just got something wrong he said... :)
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Jumpy
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Re: Magic and levelling

Post by Jumpy »

so we come back to (not rules) but a manual of good and nice behavings :)

deals :) mage heal warriors and warriors protect mage etc etc

just a question of team and not of being selfish and just interested by those damned xp! :mrgreen: gosh still have 17 millions to go to next level
have fun :)
together ;)

Regards
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and Have Fun Doing It : P

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Amun
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Re: Magic and levelling

Post by Amun »

I play all three classes now and they all have their pros and cons. However, if any class really needs to be fixed it is archers. This has already been mentioned so many times I am going to save my fingers from a big long rant. Bows need either more damage or better accuracy or both. Simple as that! More focus on a class that actually needs urgent attention and less focus on mages for the time being because of some whiny warriors, that is my unwanted suggestion.
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Kill3rZ
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Re: Magic and levelling

Post by Kill3rZ »

Oh, ok, I'll make it clear. The day when I first received the "You feel you have perfect control of your magic" message, something happened. Maybe just with my client. But I had Leela actually get seriously injured to check my healing skill and I got absolutely no xp numbers jumping from my head. It still happens sometimes (I actually heal people close to death, we are alone there and they say thank you so the healing succeeded but I still see no xp), but, lately, I found my xp from healing back as it was.

I thought that perfect is perfect and that the message means that I actually reached the maximum in magic and also I thought that 'no more magic XP' automatically means 'no xp from non-war magic' - a reasonable explanation I tried to find for the no-xp issue. I found out later that I'm not even close to maximum magic, but simply ready for magic lvl 3 (I think).

BTW: sorry, baby, for misleading you.

As for the behavior issue, I'm still angry with people who think it's all right to insult other players for using their in-game skills.
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Re: Magic and levelling

Post by Jaxad0127 »

Kill3rZ wrote:Oh, ok, I'll make it clear. The day when I first received the "You feel you have perfect control of your magic" message, something happened. Maybe just with my client. But I had Leela actually get seriously injured to check my healing skill and I got absolutely no xp numbers jumping from my head. It still happens sometimes (I actually heal people close to death, we are alone there and they say thank you so the healing succeeded but I still see no xp), but, lately, I found my xp from healing back as it was.

I thought that perfect is perfect and that the message means that I actually reached the maximum in magic and also I thought that 'no more magic XP' automatically means 'no xp from non-war magic' - a reasonable explanation I tried to find for the no-xp issue. I found out later that I'm not even close to maximum magic, but simply ready for magic lvl 3 (I think).

BTW: sorry, baby, for misleading you.

As for the behavior issue, I'm still angry with people who think it's all right to insult other players for using their in-game skills.
Magic exp isn't shown that way. Only level exp is. And you'll only get level exp if you heal someone who's just killed something.
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Re: Magic and levelling

Post by Dyna »

You have to remember the quests/time it takes to get to level 60 before you can use the best warrior weapon in the game...lets not forget the ores needed to get that and the helm...and the skins and pearls and everything else that goes into a monster oil...

All you have to do it sit and spam spells for a few hours and kill easy low level monsters for drops...or hunt logs down to get a bow

Many of us are forced to switch now...abandon our hard earned setzers for a bow (and have to spend GP on the stupid arrows) or forced to farm for magic components because you have to do lightening at a skull...

Wishing things were different...hoping for better now.
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Booth
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Re: Magic and levelling

Post by Booth »

Well, just become rich and you won't have a problem! :D
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