Nivalis!

Content and general development discussion, including maps, quests, and server code from the development team.
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TomMan71
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Nivalis!

Post by TomMan71 » 18 Sep 2009, 19:51

I think that Nivalis is a great town, but it doesn't have as many shops and other places as Tulimshar and Hurnscald. For example: There is no bank or storage place. So, if anyone doesn't mind, I would like to propose to improve the area by adding a new map to Nivalis with more shops, or possibly adding more shops to main centre, perhaps making it bigger! If I get a reply saying that I can, I will do this and if possible get it put in the main branch, so I am asking that any developer replies and sais yes or no.
How should I know if it works? That's what beta testers are for. I only coded it.
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Crush
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Re: Nivalis!

Post by Crush » 18 Sep 2009, 20:02

The whole ice area could need a big expansion. The jeti monster which is currently in the making is a good start, but we also need some new tiles (snow covered trees, for example) and the existing tiles could need a general quality overhaul.

But before we do any mapping we should to do some conceptualization work first.

I already did some brainstorming regarding the ice area a while ago here:
http://wiki.themanaworld.org/index.php/ ... ush/Kaizai
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TomMan71
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Re: Nivalis!

Post by TomMan71 » 18 Sep 2009, 20:05

Will we be keeping all the graphics and maps when we change to TMWServ, as I have a cool town idea that I think people would like, but is it better that I wait till TMWServ?
How should I know if it works? That's what beta testers are for. I only coded it.
-- Attributed to Linus Torvalds, somewhere in a posting
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TomMan71
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Re: Nivalis!

Post by TomMan71 » 18 Sep 2009, 20:14

That's very good information you made. I would be happy to help with improvement of Nivalis! Also, I know lots of C++ and SDL, is it possible I could become a TMW developer as I have wondered about it, but never got round to asking.
How should I know if it works? That's what beta testers are for. I only coded it.
-- Attributed to Linus Torvalds, somewhere in a posting
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Crush
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Re: Nivalis!

Post by Crush » 18 Sep 2009, 20:33

Sure, everyone is welcome to contribute to the development. We are open source and we believe in the bazaar development philosophy.

A lot of useful pointers for new developers can be found on the wiki page [Joining the Project]
  • former Manasource Programmer
  • former TMW Pixel artist
  • NOT a game master

Please do not send me any inquiries regarding player accounts on TMW.


You might have heard a certain rumor about me. This rumor is completely false. You might also have heard the other rumor about me. This rumor is 100% accurate.
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TomMan71
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Re: Nivalis!

Post by TomMan71 » 18 Sep 2009, 20:43

Ok, thanks!

So, will be keeping the same maps for the new server?
How should I know if it works? That's what beta testers are for. I only coded it.
-- Attributed to Linus Torvalds, somewhere in a posting
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Re: Nivalis!

Post by Crush » 18 Sep 2009, 20:46

At least those which are good.
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  • NOT a game master

Please do not send me any inquiries regarding player accounts on TMW.


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Re: Nivalis!

Post by TomMan71 » 18 Sep 2009, 21:07

Ok!
How should I know if it works? That's what beta testers are for. I only coded it.
-- Attributed to Linus Torvalds, somewhere in a posting
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The Scarlet Rhus
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Re: Nivalis!

Post by The Scarlet Rhus » 18 Sep 2009, 22:16

If Nivalis is as close to the centre of the game world then as it is now, I wouldn't have a bank. In the branch I was designing (and still hope to make) needed items would be available only in different places widespread in the game world. Travelling is good. For example, if it was me, I would remove the money-banker from Tulimshar and the item-banker from Hurnscald. This wouldn't make much difference to newbie players (unaware of the entire forest) who don't need either.

~I'm all for an expansion of Nivalis, and will help if it's needed *smile*
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/quit tmw
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Re: Nivalis!

Post by jcdvsrbld » 24 Sep 2009, 16:54

The Scarlet Rhus wrote:If Nivalis is as close to the centre of the game world then as it is now, I wouldn't have a bank. In the branch I was designing (and still hope to make) needed items would be available only in different places widespread in the game world. Travelling is good. For example, if it was me, I would remove the money-banker from Tulimshar and the item-banker from Hurnscald. This wouldn't make much difference to newbie players (unaware of the entire forest) who don't need either.

~I'm all for an expansion of Nivalis, and will help if it's needed *smile*
The Scarlet Rhus
i agree, except, it would make more sense to remove the item banker from Tulimshar, as there is an entire building that would lose purpose if the money bankers were removed.
"quis custodiet ipsos custodes"
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