Arena
Arena
How is the arena? Is it fun? Is it boring?
Please explain.
Please explain.
Player Names:
[i]Sushi_The_Great;Level: 36[/i]
[i]Sushi_The_Great;Level: 36[/i]
Re: Arena
Arena is fun sometimes. I really like it when there are monsters w/ drops in the arena that are worth PKing for. But that is just me.
Current character is "Abolish".
- MasterKenobi
- Warrior
- Posts: 320
- Joined: 21 Sep 2008, 16:39
Re: Arena
+1Wombat wrote:Arena is fun sometimes. I really like it when there are monsters w/ drops in the arena that are worth PKing for. But that is just me.
MK
Many of the truths we cling to depend greatly on our own point of view.
- The Scarlet Rhus
- Novice
- Posts: 153
- Joined: 24 Aug 2009, 04:02
Re: Arena
I think when a player dies in the arena they should drop all their items. A big red warning should be presented to them before they enter warning of this, of course...
~it'd make it funner, eh?
The Scarlet Rhus
~it'd make it funner, eh?
The Scarlet Rhus
/quit tmw
Re: Arena
I dislike current PvP implementation. It's quite boring...
I can admit the following:
1) PvP is not seems to be well-balanced yet, actually.
2) Killing someone in PvP fight grants no benefits, as well as death does not causes any losses. Winner not even gains XP, that's quite boring. I can suggest at least subtract some XP from loser and grant some XP to winner (to discourage frequent and numerous PvP loses).
3) It could be interesting idea if PvP allowed on some maps to add more fun and surprises to "unaware travellers". It's quite boring if almost all places except of very few are completely safe. At least some not-so-safe places should exist as well IMHO. Surely they should not be located in newbie areas or in towns, etc.
I can admit the following:
1) PvP is not seems to be well-balanced yet, actually.
2) Killing someone in PvP fight grants no benefits, as well as death does not causes any losses. Winner not even gains XP, that's quite boring. I can suggest at least subtract some XP from loser and grant some XP to winner (to discourage frequent and numerous PvP loses).
3) It could be interesting idea if PvP allowed on some maps to add more fun and surprises to "unaware travellers". It's quite boring if almost all places except of very few are completely safe. At least some not-so-safe places should exist as well IMHO. Surely they should not be located in newbie areas or in towns, etc.
Re: Arena
Is there monsters?Wombat wrote:Arena is fun sometimes. I really like it when there are monsters w/ drops in the arena that are worth PKing for. But that is just me.
When I go its empty.
Player Names:
[i]Sushi_The_Great;Level: 36[/i]
[i]Sushi_The_Great;Level: 36[/i]
Re: Arena
I like the arena ,but who will fight me?If you ask me I Will challenge Wombat for revenge cuz he killed me more than 20 times in november just to pick my jacko drops 

Re: Arena
i think also, that you could PVP anywhere as long as both players accept the challenge.
"Kinky is using a feather. Perverted is using the whole chicken."
"I believe that sex is a beautiful thing between two people. Between five, it's fantastic."
"I believe that sex is a beautiful thing between two people. Between five, it's fantastic."
Re: Arena
I think so, too.t3st3r wrote:I dislike current PvP implementation. It's quite boring...
I can admit the following:
1) PvP is not seems to be well-balanced yet, actually.
2) Killing someone in PvP fight grants no benefits, as well as death does not causes any losses. Winner not even gains XP, that's quite boring. I can suggest at least subtract some XP from loser and grant some XP to winner (to discourage frequent and numerous PvP loses).
3) It could be interesting idea if PvP allowed on some maps to add more fun and surprises to "unaware travellers". It's quite boring if almost all places except of very few are completely safe. At least some not-so-safe places should exist as well IMHO. Surely they should not be located in newbie areas or in towns, etc.
I also have an idea. Someone who dies in pvp automatically drops some random item (not questitems) and the one who killed gets the number of xp the dead player lost as hp... confusing. here the example. player A has 600 hp. Player B kills him and gets 600 xp + a random drop.
I think this would make it more interesting for everyone. Just it would be very annoying for those who lose some really good stuff. for example rare hats or colored clothes. so maybe the drop should not be clothes or armour. Don't know... if it's no armour and clothes at all it could be more then one drop if you die.
about number 3: I also think PvP could be interesting on some maps. in the mines for example. not at at places that are too problematic for that e.g. Jack0 platform, skull room, sandstorm desert, towns, snake pit etc... What about testing a "new" PvP system in the Arena with a warning that you can lose stuff if you die?
Just at the moment it's quite boring
As long as it's not about my eye...
CAUTION! Do not look into laser with remaining eye.
CAUTION! Do not look into laser with remaining eye.
Re: Arena
its not a good idea.Players can open new players and kill them for items.I think the player that dies mus be level 50+ to drop something and give xp
Re: Arena
-1The Scarlet Rhus wrote:I think when a player dies in the arena they should drop all their items. A big red warning should be presented to them before they enter warning of this, of course...
~it'd make it funner, eh?
The Scarlet Rhus
Re: Arena
+1 to this, at least it will be a bit less boring. Though all this will require PvP re-balancing so archers, warriors and mages of same levels should have somewhat comparable chances to kill each other.Leela wrote:Just at the moment it's quite boring
1) World is not a completely safe place, after all. It will be much better if people will learn this fact in game where they can have only virtual losses (unless they were extremly stupid). Or maybe you rather prefer same people to learn same hard lessons in real life instead? In real life same stupid actions like unconditional trust to a questionable person will usally have much worse consequeces. So as for me, it's better if people will rather learn some things in game rather than in real life. Should I admit that in real life you can't respawn or call all-mighty GMs?tapion wrote:its not a good idea.Players can open new players and kill them for items.I think the player that dies mus be level 50+ to drop something and give xp
2) There are/were much worse things in game: scamming, manipulation, etc - up to account hacking and total character deletions. Surely, just one or few random deaths (without great losses) is not worse thing you can encounter in game.
Re: Arena
You can avoid being scammed/hacked/whatever if you apply a bit of common sense. If the game itself gives me more grief than being very careful with people does, it's not worth playing. People play games as an escape, not as a training for real life.t3st3r wrote:1) World is not a completely safe place, after all. It will be much better if people will learn this fact in game where they can have only virtual losses (unless they were extremly stupid). Or maybe you rather prefer same people to learn same hard lessons in real life instead? In real life same stupid actions like unconditional trust to a questionable person will usally have much worse consequeces. So as for me, it's better if people will rather learn some things in game rather than in real life. Should I admit that in real life you can't respawn or call all-mighty GMs?
2) There are/were much worse things in game: scamming, manipulation, etc - up to account hacking and total character deletions. Surely, just one or few random deaths (without great losses) is not worse thing you can encounter in game.
Erienne in game.
Re: Arena
Eh, I see one or two things happening if this is the case:Leela wrote: I think so, too.
I also have an idea. Someone who dies in pvp automatically drops some random item (not questitems) and the one who killed gets the number of xp the dead player lost as hp... confusing. here the example. player A has 600 hp. Player B kills him and gets 600 xp + a random drop.
I think this would make it more interesting for everyone. Just it would be very annoying for those who lose some really good stuff. for example rare hats or colored clothes. so maybe the drop should not be clothes or armour. Don't know... if it's no armour and clothes at all it could be more then one drop if you die.
about number 3: I also think PvP could be interesting on some maps. in the mines for example. not at at places that are too problematic for that e.g. Jack0 platform, skull room, sandstorm desert, towns, snake pit etc... What about testing a "new" PvP system in the Arena with a warning that you can lose stuff if you die?
Just at the moment it's quite boring
A) No one take anything good into the arena with them. Mages can go in and fight naked but warriors get screwed royally, and archers a little more.
B) Someone goes in with their gear and then loads up with 1 trillion stupid items. IE, 1000 bug legs, 1000 maggot slimes, etc. If the script randomly drops some item, then you have a very good chance to select the Chocolate Cupcake item and not one of the items you actually like. What's the point if you get a maggot slime or a bug leg?
I would suggest something more reasonable. Players can wager items or experience on the outcome of a duel. Players would have to be within a range of levels in order for the fight to be fair and prevent exploitation. IE, I go make a level 20 character and have my level 80 fight him after betting all the level 20's XP on the fight. I would suggest something like + or - five levels, with the minimum level for this being 30 or 40.
Instead of randomly dropping an item or betting on an item, have the players fight for a randomly generated item in the arena. Have the level of the characters based determine what items are dropped (a table used in pen and paper RPGs would be appropriate I believe). For example:
level 30-45: a short sword, a forest bow, 500 arrows, Knights Helmet, an iron ore, a jean shorts, .001% chance of a rare drop.
level 46-60: 50 of each Herbs, Jean chaps, Warlord Plate, Warlord Helmet, .1% chance of a rare drop
level 60-79: Setzer, Steel Shield, 100 herbs, Deset Bow, .2% chance of a rare drop
level 80-99: might get a jacko drop hat, a dark crystal, 15 piles of ash, 10 iron ores, etc. .5% chance of a rare drop
Obviously, the items drop would have to scale, and some things might be a bad idea to drop but it should be considered.
I'd also like to see the ability to take on NPCs in the arena, or run an NPC gauntlet. Maybe similar to the tiered system above where you pay a fee per bracket or something. 250k gold for a chance to fight in the 80-99 bracket vs an NPC or team of NPCs.
Right now, there isn't really any reason to fight in the arena/PvP. I'd like to add a reason to PvP besides settling grudges/bragging rights.
Re: Arena
You seriously underestimate some people. That's could play a bad joke for you sometimes. And you will be very lucky if this will be just a game and not a real life.Fluffers wrote:You can avoid being scammed/hacked/whatever if you apply a bit of common sense.
But people are the same, you can't escape them. Sad but true. It's just same people you can encounter anywhere else. Maybe a bit better in average due to some reasons, but...If the game itself gives me more grief than being very careful with people does, it's not worth playing. People play games as an escape, not as a training for real life.
As for idea in next post to fight for some good prize, I like it. Though this can create certain disbalance and easy to abuse. For example what if one player loses intentionally, then another does the same and no penalty for being killed? Voila, both got a steel shied for free

