Instead, we can move snowland into a "far off" land and allow it to organically grow and change. It wouldn't allow anything that doesn't exist already in the game. It wouldn't allow anything that would threaten game balance. It wouldn't take up space that is reserved for the official game development team.
This would allow players to use existing tilesets as well as potentially increase interest in helping the development team create more tilesets. It would use existing pixelart as well as help expand pixelart by opening up more potential. It could increase interest in quest scripting as well as help create interest in expanding what can be scripted.
I suggest moving snowland to the area shown in blue. Move Taro to a dock area and change her script to mentioning a boat trip to find santa. Move Agostine into Hurnscald or other city that will be created based on the game's desired geography. Allow this area to be populated by small player created towns, buildings, caves, labyrinths. Allow the use of soul menhirs for player groups that develop the area. Allow players to script quests for "defeating" labyrinths where npcs give the player xp and gold or already existing items. Allow a central map to be a pvp/pve map so players could wage war with each other without compromising other characters desires to avoid a pvp environment.
