Well, i?ve noticed that you are using an Ragnarok-Style sistem for hits and for leveling up, etc. I was an extreme Ragnarok player on a "private" server, and managed to reach the 91lvl as a crusader. I?m writing this because i?ve reached a conclusion: this system sucks! It?s really bothering have to kill a thousand (I'm not kidding) of monsters just to reach one skill point.In about 3 months of hard playing, i?ve got 4kk of experience!!! So I had these ideas:
1 -Why not make an rpg based system? Like when u start figthing, why not make something more moveable than hit-hit-hit-miss-hit forever, and make the characters really move, like a real fight? And nothing of million of hits to kill, just one or two wold be enough.
2 - And make something like ultima online and wow, like when you use a weapon a lot you start to gain more experience with it, but not too tedious like uo, and maybe you could get more bonuses fighting with live beings, not dummys.
3- I think that using numbers for statistics is too virtual, why not use adjectives to describe the capacity of the character?? Ex. If you choose to use an double sword, with time and training you could improve you strength. I?ts obvious that a begginer won?t be able to use one of these because they are very big.
4- And no no no no no for classes

I know that some of these things are very hard to implement (i?m a programmer too) but, well this is an open source, it doesn?t have proposal to have a final version =P.
Plis plis plis don?t use ragnarok system.
Hehe this is my first post.
I love Open source.
Again sorry about my english
Scooterman