Lighitng inside of the pvp world.

A place for players to do role playing, discuss their guilds, etc.
thedarkfinder
Novice
Novice
Posts: 136
Joined: 21 Dec 2008, 02:18

Lighitng inside of the pvp world.

Post by thedarkfinder »

Not that lighting in a cave is real or natural, but lighting inside the pvp area, is just useless.


There is no defense against it. So all you have to do is make a mage and run around doing lighting. It makes people that are to low lvl or poor unable to get the quest done. All it does is just support and help the rich. Job well done, you made the rich, richer.

It is not fair nor right. You change the skill system for realism, how about you change the lighting for realism. Make it only out side. And not an option in the pvp.

Sorry but it is too powerful, to make it an option as a QUEST goal. You have to fight each other for a quest, and you make anyone that chooses lighting, a free ride through.

I know this is pointless, but atleast make it remotely fair for everyone, instead of just the select few.

If it is a magical quest, ok, but not a quest for halloween?
muffel
Peon
Peon
Posts: 6
Joined: 09 Sep 2009, 15:37

Re: Lighitng inside of the pvp world.

Post by muffel »

I also havent seen walking or even fighting Skeletons in real world yet. They are not very natural. So please move the skeletons out of the game. And there are some other monsters too, which are not very realistic. :roll:
User avatar
Wombat
TMW Adviser
TMW Adviser
Posts: 1532
Joined: 08 Aug 2008, 16:31

Re: Lighitng inside of the pvp world.

Post by Wombat »

I believe that thedarkfinder is saying there are some balance issues with lightning in pvp. I agree. I'd like to see and/or work on a way to make pvp more balanced so it can be enjoyed more.
Current character is "Abolish".
Leo
Novice
Novice
Posts: 204
Joined: 24 Feb 2008, 10:41
Location: School.

Re: Lighitng inside of the pvp world.

Post by Leo »

Yeah, I found this really annoying.. Lightning sure kills D:
Level 74 now, wooh! xD :) (My main char is now Leo!) Image

~Invaders, possibly from space!~
Ceros
Warrior
Warrior
Posts: 262
Joined: 17 Aug 2009, 16:03

Re: Lighitng inside of the pvp world.

Post by Ceros »

Leo6607 wrote:Yeah, I found this really annoying.. Lightning sure kills D:
Well, everyone sitting around naked letting each other kill each other sure was annoying also, from a development PoV.
Image
User avatar
Leela
Warrior
Warrior
Posts: 488
Joined: 23 Aug 2009, 13:12
Location: New New York in the year 3000

Re: Lighitng inside of the pvp world.

Post by Leela »

Maybe armour against magic you can wear as warrior/archer. You could maybe... do a quest for a shield that reflects magic attacks on you or that makes it weaker... something like that... or a cape or or or... But as I have been mage for some time, I think the lighting is ok. You need to advance and you need pretty expensive stuff for it (iron ore) and it is not a mage's fault that someone else didn't decide to do the quest. war magic is not that difficult to learn
As long as it's not about my eye...
CAUTION! Do not look into laser with remaining eye.
TheBasilisk
Novice
Novice
Posts: 188
Joined: 16 Dec 2008, 21:45

Re: Lighitng inside of the pvp world.

Post by TheBasilisk »

+1 @ Leela

I think #ingrav should be magic lv3. It's so powerful that it *has* to be (IMO) on a higher tier. We also need a new attack spell for magic level 2. The only *useful* ones are really #flar (lv1) and #ingrav(lv2, though it shouldn't be).

EDIT: Oops, sorry... I didn't notice how far down this was... Sorry about the necroing. :oops:
Hissssss...
User avatar
Jaxad0127
Manasource
Manasource
Posts: 4209
Joined: 01 Nov 2007, 17:35
Location: Internet

Re: Lighitng inside of the pvp world.

Post by Jaxad0127 »

TheBasilisk wrote:+1 @ Leela

I think #ingrav should be magic lv3. It's so powerful that it *has* to be (IMO) on a higher tier. We also need a new attack spell for magic level 2. The only *useful* ones are really #flar (lv1) and #ingrav(lv2, though it shouldn't be).

EDIT: Oops, sorry... I didn't notice how far down this was... Sorry about the necroing. :oops:
A few days doesn't count as necro. A few years definitely does.
Image
TheBasilisk
Novice
Novice
Posts: 188
Joined: 16 Dec 2008, 21:45

Re: Lighitng inside of the pvp world.

Post by TheBasilisk »

jaxad0127 wrote:
TheBasilisk wrote:EDIT: Oops, sorry... I didn't notice how far down this was... Sorry about the necroing. :oops:
A few days doesn't count as necro. A few years definitely does.
OK, but that's not the point. Does anyone agree or disagree?
Hissssss...
User avatar
JackDeth
Novice
Novice
Posts: 119
Joined: 14 Sep 2009, 18:18
Location: Wisconsin, USA
Contact:

Re: Lighitng inside of the pvp world.

Post by JackDeth »

Anyone who knows me knows that I have no grudges or prejudices against ANYONE in the game. I'm just here to kill some time, have some fun, and make some friends. So, I am not poo-pooing anyone in particular.

I have, however, noticed a trend in that many who choose to specialise in the warrior class tend to whine and complain about mages at every opportunity.

I've noticed this in particular when one more mages are fighting skulls in the skull cave, then some warriors come along afterwards and start fighting skulls. They notice the mages blasting the skulls with ingrav and then start whining about how it isn't fair as they don't hit as often and don't get as much xp. Well, if you want all that, then learn to be a mage or just be quiet or find another spot to kill a skull. I mean, puh-leeeaassseee people.

As far as lighting in pvp goes, I think it's okay to allow it. People choose whether or not they wish to fight someone else in pvp. They know full well ahead of time they may run into a mage who will blast them. This doesn't mean there aren't protections.

A couple spells I can think of that protect against this are ASORM and KAFLOSH. Asorm protects against magic and thereby lessens the effects of ingrav. Kaflosh is a rain spell that also lessens the effects of ingrav. If anything, you should allow kaflosh in pvp (if it isn't already, I haven't tried).

You can also get creative in your fighting technique. I had someone higher lvl who kept blasting me with ingrav. So, I hid behind one of the "guards" in the arena near the north exit and powered up my own ingrav or flar spell. They come running up the hall and don't necessarily notice you immediately. So I start blasting them before they see me and keep going until they are doomed. This is especially effective using flar as it attacks very quickly in succession so you have a good chance of getting them before they can get off ingrav. If you can attack quickly enough as an archer you can take them out too. I've fought warriors who used this same technique on me while I was using ingrav. They got up to me really quick and just hacked me down to nothing before I could get enough ingrav on them to kill them.

So, much if it can be technique as well.
User avatar
Kage
Manasource
Manasource
Posts: 929
Joined: 02 May 2009, 18:12

Re: Lighitng inside of the pvp world.

Post by Kage »

"Rock is overpowered. Paper is fine." - Scissors.
<Kage_Jittai> ... are you saying I am elite :D
<thorbjorn> Yes. :P
User avatar
Freeyorp101
Archivist Prime
Archivist Prime
Posts: 768
Joined: 04 Nov 2008, 09:17
Location: New Zealand

Re: Lighitng inside of the pvp world.

Post by Freeyorp101 »

Nicely put, I must remember that one :D

Quite an accurate comparison for PvE, too; ranged magic's ability to ignore conventional dodge and defense makes it the perfect counter against skulls, which rely heavily on both stats
Many of the new monsters in the graveyard are better countered by conventional methods; there are a number of mobs there that have very low dodge and defense, and so magic's ability to ignore these factors is near useless, the lower overall dps of magical attacks compared to conventional attacks makes conventional attacks more effective at a raw dps level, stacking with the factor that warrior/archer builds tend to far more resilient than magi builds mean that magi would not be effective at all against such mobs.


However, back on topic, lightning presents a curious case inside PvP combat. Player characters have very low hitpoints, and all player character builds by necessity tend to rely heavily on defence/dodge (to varying proportions) in order to survive. It's more common to see damage particles with a value of '1' bouncing off player characters than not. I don't think that this was ever an ideal system to start with, but this is far more apparent now that attacks that ignore these factors come into play against such builds.
Not that I have seen any viable alternative to such builds with the options available to characters at this time. It would be interesting to have items that dramatically increase a characters max health (regeneration rate too?) at the significant expense of defense and/or other factors. (Perhaps a system could make this mandatory to some extent, though I have a suspicion that such changes would be reserved for manaserv. :roll: )
I bet Rotonen is going to make some comment about redoing eAthena content from scratch (leaving the playerbase with literally nothing for what would likely be an extended amount of time) again

Offtopic note: monsters that have attacks that ignore conventional armor and defense would be very, very interesting. :twisted:


---Freeyorp
(09:58:17) < tux9th> Freeyorp: your sig on the forums is kind of outdated
User avatar
Amuk
Novice
Novice
Posts: 102
Joined: 05 Nov 2009, 20:04

Re: Lighitng inside of the pvp world.

Post by Amuk »

If you don't wanna get molested by lightning in the arena than increase your mdefense. Seems like an easier solution than trying to dumb down lightning to the point where it is useless just to keep certain people happy.
User avatar
Jaxad0127
Manasource
Manasource
Posts: 4209
Joined: 01 Nov 2007, 17:35
Location: Internet

Re: Lighitng inside of the pvp world.

Post by Jaxad0127 »

Amuk wrote:If you don't wanna get molested by lightning in the arena than increase your mdefense. Seems like an easier solution than trying to dumb down lightning to the point where it is useless just to keep certain people happy.
And how would they do that?
Image
thedarkfinder
Novice
Novice
Posts: 136
Joined: 21 Dec 2008, 02:18

Re: Lighitng inside of the pvp world.

Post by thedarkfinder »

So I got what I expected. Which is funny.

I wonder why the devs do not bother to test what they make.


Let me be really clear on this.

If you have luck 99, dex 80+, agl 99, and vit 99.
Full armor, and you are dead in two hits.

If you have luck 99, agl 99, int 80+ and vit 99
full armor, you are dead in two hits.

If you have luck 99, int 99, vit 99 alg 80+
no armor, you are dead in two hits

If you have luck 60, agl 99, vit 80, and dex 99
full armor, it takes about 10 hits to kill your enemy with same stats.

I tested this with two lvl 99's using different stats.

Lighting in the pvp area can only be countered by lighting. Anything else does not work.

It is not that hard, if you do not believe me, try it.

To jackdeth, the point is not magic vs magic, but magic vs melee vs range.

Magic will horribly created in this game from the start. And it is only getting worst.

Let me make this clear, it is a balancing issue.
Post Reply