Near Diamonds Cove - NPC = ?
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Near Diamonds Cove - NPC = ?
I saw this last night with cyaan as he was attacking around the area. And thought I would reproduce this.
Thanks to Erienne, who in turn called PlunderDucky.
Seemed to work when you cast flying arrows magic and click at the center of the stones.
I wonder if there are any other's like this , or like cyaan said last night... just a bug.
Thanks to Erienne, who in turn called PlunderDucky.
Seemed to work when you cast flying arrows magic and click at the center of the stones.
I wonder if there are any other's like this , or like cyaan said last night... just a bug.
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Re: Near Diamonds Cove - NPC = ?
The NPC used to support spells like rain and arrow hail now say that to prevent client issues with them not saying anything.
Re: Near Diamonds Cove - NPC = ?
i found one:
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who was...
Re: Near Diamonds Cove - NPC = ?
swimmy: that's different.
darkice: Like I said, the NPCs used to support stuff like the rain spell will say that when you try to talk to them.
darkice: Like I said, the NPCs used to support stuff like the rain spell will say that when you try to talk to them.
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NPC = ? Top of Hurscald Mines, Near Jack-o and Grass snake a
Thank you for your responses, after I get more experience with Magic I'd like to go hunt for more of these.
Here is another one.
I give credit to Ronnymana for helping me stumble on this one.
It's right there when I tried to pick up that apple during the arrow spell.
PS: Jax* I hope there's no problem with me searching for these.
Here is another one.
I give credit to Ronnymana for helping me stumble on this one.
It's right there when I tried to pick up that apple during the arrow spell.
PS: Jax* I hope there's no problem with me searching for these.
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- Freeyorp101
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Re: Near Diamonds Cove - NPC = ?
Some `fake' NPCs are created temporarily for local effects (such as the summon spell particle effect, arrow-hail particle effects and rain particle effects)
In order to not leave the client hanging while waiting from a response from the server, a simple '?' message is sent whenever the client sends a request to talk to one of these `fake' NPCs.
---Freeyorp
In order to not leave the client hanging while waiting from a response from the server, a simple '?' message is sent whenever the client sends a request to talk to one of these `fake' NPCs.
---Freeyorp
(09:58:17) < tux9th> Freeyorp: your sig on the forums is kind of outdated
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Re: Near Diamonds Cove - NPC = ?
Freeyorp101 thank you for your reply.
So you mean it's anytime anyone casts that spell , that NPC is hidden in plain sight? so long as someone is casting that spell, I could click an area.. and it will be there? So, it's not just found in certain areas; but more apart of the spell itself?
So you mean it's anytime anyone casts that spell , that NPC is hidden in plain sight? so long as someone is casting that spell, I could click an area.. and it will be there? So, it's not just found in certain areas; but more apart of the spell itself?
- Freeyorp101
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Re: Near Diamonds Cove - NPC = ?
These are an unfortunate side effect of the hackish method used to send local effects to the client: creating an basic temporary NPC, then sending an effect assigned to it...
Any spell that sends an effect to a location rather than an existing object (such as a player, or mob) will create one of these fake NPCs for this purpose
The client sends out a request to talk to an NPC whenever an NPC is clicked, and in order to stop the client from freezing while waiting for a response the server must send a basic message to the client when a request is received to talk to one of these `fake' NPCs.
---Freeyorp
Any spell that sends an effect to a location rather than an existing object (such as a player, or mob) will create one of these fake NPCs for this purpose
The client sends out a request to talk to an NPC whenever an NPC is clicked, and in order to stop the client from freezing while waiting for a response the server must send a basic message to the client when a request is received to talk to one of these `fake' NPCs.
---Freeyorp
(09:58:17) < tux9th> Freeyorp: your sig on the forums is kind of outdated
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Re: Near Diamonds Cove - NPC = ?
I may be beating this to death but this is interesting,
What about a group of attack? If we had like 20 mages all castings an effect to an environment, wouldn't that mean you'd be creating 20 different NPC = ?.
spread out in the environment?
Would be nice if it said something cool...
"as you see a hurricane of arrows fly before you".. or something to that effect.
when you clicked that created NPC
but again, thanks for your reply.
What about a group of attack? If we had like 20 mages all castings an effect to an environment, wouldn't that mean you'd be creating 20 different NPC = ?.
spread out in the environment?
Would be nice if it said something cool...
"as you see a hurricane of arrows fly before you".. or something to that effect.
when you clicked that created NPC

but again, thanks for your reply.
Re: Near Diamonds Cove - NPC = ?
Can't we set the NPC's job ID to 0 so the client will ignore them completely?
<Kage_Jittai> ... are you saying I am elite 
<thorbjorn> Yes.

<thorbjorn> Yes.

Re: Near Diamonds Cove - NPC = ?
That defeats the purpose. If the client ignores the being, how can it assign a particle effect to it?Kage wrote:Can't we set the NPC's job ID to 0 so the client will ignore them completely?
ManaServ supports assigning particles to arbitrary positions without needing beings to hold them.
Re: Near Diamonds Cove - NPC = ?
It would not be difficult to add this support to eA...jaxad0127 wrote:That defeats the purpose. If the client ignores the being, how can it assign a particle effect to it?Kage wrote:Can't we set the NPC's job ID to 0 so the client will ignore them completely?
ManaServ supports assigning particles to arbitrary positions without needing beings to hold them.
<Kage_Jittai> ... are you saying I am elite 
<thorbjorn> Yes.

<thorbjorn> Yes.

Re: Near Diamonds Cove - NPC = ?
It is pointless to find and report everything that causes it. We already know what they are.lien wrote:This product sometimes by "# kalmurk"
Re: Near Diamonds Cove - NPC = ?
BTW... that's Jax's way of saying "Its not a bug! Its a feature!"jaxad0127 wrote:It is pointless to find and report everything that causes it. We already know what they are.lien wrote:This product sometimes by "# kalmurk"
<Kage_Jittai> ... are you saying I am elite 
<thorbjorn> Yes.

<thorbjorn> Yes.
