posa wrote:i like the idea,, but i think that requires too much work, but if someone wants to do it and have the ncessary free time.. it'd be great places to explore
suggestion to complement this idea: to enter the cities, you need to choose an alliance, assassins or ninjas, and if you enter in the city of your enemies, they can kill you, so it'd be like two teams in a war! =) cool
Great idea, but I was thinking more that there were many clans and in and around their villages it is pvp.
That way there could be a feature that if a ninja clan member entered the example pirate village an announcement would go off throughout the village saying: "ALERT! Ninja (my chars name is an example) Knetrin is in the grounds!"
Many teams in a war was my general idea, the current war is players onto monsters...
We need a player onto player war.
It would be fun unlike repeatedly stabbing the same monsters, that way skills and levels would really matter...
Currently I think leveling up is a bit of a waste, what prize do you get at the end?
The prize of acknowledging you are a high level?
What about the prize of acknowledging there is an opposite team and you have a good chance of killing them in a war.
The sides could maybe also have special abilities.
Maybe the abilities require a system to be on.
(This feature worked pretty well in other games)
I also had the idea of some object powering each clan, it is in the center of their village.
I thought maybe gems*.
If a player from an opposite team comes and touches the gem the special ability system switches off.
(*Doesn't have to be gems, may be something else)
Possibly there could be medals for achievements?
(examples:
Medal: How to get it:
Traitor Turn on your own team. (Possibly an npc could give you the opportunity to do so?)
Murderers Magic Kill 20 people from on opposite team
Breacher Get into the center of the opposite teams village and dis-power their gem*
etc.)