Crush wrote:i made some mapping experiments and i found the tiles to be surprisingly flexible despite their grade of detail. whats maybe missing is a clear direction of light.
I think it's no big deal, it being in the desert and all.
The edge could be a bit smoother I think, it's very sharp for a riverbank. The sand gets darker as it gets wet, but humidity rarely stops like that. Or is it a dried up river bank? Then also I think the edge should be so abrupt.
This river reminds me btw... are we going to have animated water? Maybe just sparklings. Maybe with some nifty refraction/reflection effects.
We could have a seperate tilelayer (water- or effectslayer) to define the effect areas. Areas where sparkling-particles or striking waves should be spawned and reflection and refraction should be added.
Maybe Tiled should be able to handle curve-layers, so we could draw curves defining the direction of flowing water/lava. This could also be used for flight routes of a flock of birds.
Defining curves in Tiled that could be used in cripts.
Maybe I'll add it to the Wiki
