All development of pixel art, maps and other art.
Tengu
Post
by Tengu » 11 Feb 2010, 12:18
i need now of the opinions.
Tengu
Attachments
I need know what kunai is the better here. k.PNG (59.21 KiB) Viewed 3318 times
testing the moviment of throw KOT test.png (20.47 KiB) Viewed 3313 times
kunaiT.PNG (1.13 KiB) Viewed 3311 times
Kage
Manasource
Posts: 929 Joined: 02 May 2009, 18:12
Post
by Kage » 11 Feb 2010, 13:24
I think some of the rotational particles are shaded incorrectly.
Also since someone has worked on this, I have add functionality to the client to allow "missile" particles to be attached to items and monsters. Will be available in mana client 1.0
<Kage_Jittai> ... are you saying I am elite
<thorbjorn> Yes.
Tengu
Post
by Tengu » 11 Feb 2010, 13:39
i will put more dark colors in diagonal kunais.
thanks
Tengu
Tengu
Post
by Tengu » 11 Feb 2010, 13:52
Attachments
kunaiT.PNG (735 Bytes) Viewed 3286 times
Tengu
Post
by Tengu » 11 Feb 2010, 18:50
ok, but i still need know about the kunai (k.png)...
i
TMW Adviser
Posts: 1114 Joined: 07 Mar 2005, 17:29
Location: Poland
Contact:
Post
by i » 11 Feb 2010, 19:21
looks very nice ;)
What about adding 3px motion blur on opacity 50% under the main sprite?
kunai-motionblur.png (1.3 KiB) Viewed 3263 times
kunai-motionblur-zoomin.png (695 Bytes) Viewed 3264 times
Tengu
Post
by Tengu » 11 Feb 2010, 19:24
excellent!
Ops, a problem... the imagens must be 16x16, this is possible make?
Regards, Tengu
Jaxad0127
Manasource
Posts: 4209 Joined: 01 Nov 2007, 17:35
Location: Internet
Post
by Jaxad0127 » 11 Feb 2010, 19:50
Tengu wrote: excellent!
Ops, a problem... the imagens must be 16x16, this is possible make?
Regards, Tengu
Size isn't an issue. The frames can be what ever size you need.
salmondine
Warrior
Posts: 357 Joined: 08 Jan 2008, 02:37
Location: Florence. Oregon
Post
by salmondine » 12 Feb 2010, 02:44
I like the red handle on number 1
the pommel on number 4
and the blade on number 2
those elements with motion blur...make very nice weapon.
Tengu
Post
by Tengu » 12 Feb 2010, 03:09
Thanks Salmondine
Regards, Tengu.
meway
The Mana World
Posts: 1737 Joined: 04 Jan 2009, 05:02
Location: Home
Post
by meway » 12 Feb 2010, 03:34
Cool I like your progress
i
TMW Adviser
Posts: 1114 Joined: 07 Mar 2005, 17:29
Location: Poland
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Post
by i » 12 Feb 2010, 10:25
I added motion blur to every sprite. That was shading mistake in sprite 2:2.
Sprite size 32x32 - may be reduced if needed.
kunai-motionblur-proper-shading.png (1.55 KiB) Viewed 3201 times
kunai-motionblur-proper-shading-zoomin.png (3.76 KiB) Viewed 3200 times
Tengu
Post
by Tengu » 12 Feb 2010, 13:43
Thank you "i" and "meway"
but i have bad news for everybody
the shuriken cant be make, because TMW dont support GIF images...
would be nice if the movement of shuriken was rotational.
Bertram
Manasource
Posts: 1026 Joined: 07 Sep 2004, 14:55
Location: France
Post
by Bertram » 12 Feb 2010, 14:35
Hi Tengu,
the shuriken cant be make, because TMW dont support GIF images...
would be nice if the movement of shuriken was rotational.
The Shuriken can be made rotational even without GIF support.
TMW is full of animated stuff without the need of such format.
You'll just have to provide each rotation frames, and we'll configure the animation out of it.
Best regards.
Tengu
Post
by Tengu » 12 Feb 2010, 14:43
Perfect!
Thank you Bertram.
i will start work in shuriken when the kunais are ready.
Regards, Tengu.