Matt wrote:You will need a back tile and a column sprite, if you use a tile which includes the back and the column it isn't possible.
Sorry, I've said it badly. I was not thinking about a background and a column in the same tile.
poison_ivy wrote:
One thing though, that image has the note: "No collision". If you don't have collision at the base of the column it will look extremely weird when the character walks through it.
You could, however, move the column into the centre of the tile fairly easily.
That's what I tried to avoid:
Crush wrote:This is already possible by using oversized tiles. Define a tileset with a tile height of two, three or more tiles. A character standing on the same tile will be drawn above it, a character standing on the tile north of it will be drawn beneath it.The technique is already used for the high grass and the wheat on the woodland maps.
So, this is possible, but only if the player is restricted in the 32x32 grid. If I remember correctly there is a pixel precision for players movement planned (? in development? done? I didn't remember correctly?)
I will probably choose the easy (less challenging) way: draw columns in the center of tiles, with a collision at the base.
[edit]
damn! player can walk diagonally. I forget this.