Middle range monsters - are there any?

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Speiros01
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Middle range monsters - are there any?

Post by Speiros01 »

Looking at the wiki, it seems that the game is missing middle-of-the-range kills. I was wondering if some of the monsters can be made either harder or easier. For example, on the wiki, it shows a large gulf between easy kills, and hard kills, if the terminology can be used.

I am talking about the experience points given after a kill, and there seems to be a bit of a void, with the only three exceptions in the void being mouboos, cave snakes and wisps.

Also, the equations for the experience for time, or exp/hp seem to be lacking in this area.

Is this anything that will be looked at the same as the money is? It would be beneficial to see the steps made easier, even if the financial side of things is separate.
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Acegi
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Re: Middle range monsters - are there any?

Post by Acegi »

Just curious by what you define as mid ranged. I wouldn't say that cave snakes should be classed in the same way as mouboos or wisps/spectres/poltergeists (I'm classing these monsters as "ghosts").

Mouboos have +1 range and higher defence. Ghosts have +1 range, higher agility (attack speed and evasion) and supports the victim ghost by ganking the attacker. Apart from having the 1 flaw of not attacking 2nd, 3rd, 4th etc players ghosts I would rank as more dangerous to non-tankers.

Despite the combat system being quite basic there is a definite sense that some monsters are more dangerous to some styles of players than others. Tanks usually being able to (eventually) kill all monsters given time.
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Speiros01
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Re: Middle range monsters - are there any?

Post by Speiros01 »

Acegi wrote:Just curious by what you define as mid ranged. I wouldn't say that cave snakes should be classed in the same way as mouboos or wisps/spectres/poltergeists (I'm classing these monsters as "ghosts").

Mouboos have +1 range and higher defence. Ghosts have +1 range, higher agility (attack speed and evasion) and supports the victim ghost by ganking the attacker. Apart from having the 1 flaw of not attacking 2nd, 3rd, 4th etc players ghosts I would rank as more dangerous to non-tankers.

Despite the combat system being quite basic there is a definite sense that some monsters are more dangerous to some styles of players than others. Tanks usually being able to (eventually) kill all monsters given time.
What I mean is that if you take a spreadsheet, and do an evaluation of what it takes to move up to the next level, the middle range monsters are limited. For instance, there are 21 kinds of things that can be killed giving 100 xp or less, 11 giving between 101 and 200, 3 above 200 and less than 400, NONE between 400 and 1500, then there is one at 1514, 5 above 2000, and less than 4000, then four others, up to just over 10000.

In the steps, it means that there is a bridge to cross, between 400 and 1500, where killing low level monsters is needed to increase., and above this, it seems that the higher level monsters are rare too, yet more common than the lower levels.

I know there are other factors in the equation too, but just that factor alone shows where there is a possible need.
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mistergrey
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Re: Middle range monsters - are there any?

Post by mistergrey »

I'll admit, this is kind of true - there aren't many mid-difficulty monsters, aside from what you listed. But, I look at it like this: There are many easy kinds of monsters with lower experience, for the new players to start leveling on. I know there are some who level alone, and that's fine, but honestly this game can be boring without the social element. By the time they're strong enough to move on to better monsters, they should probably have started talking to people and made a friend or two to level with. This would effectively make the lower level monsters more worthwhile, or enable them to kill one or more of the "mid level" monsters like mouboos, cave snakes, etc.

There could afford to be more in that range still, but it doesn't seem like there's an unreasonable gap where people can't level, at least to me :P.
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Arphetic
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Re: Middle range monsters - are there any?

Post by Arphetic »

The lower exp region is nice to get started with, then theres the quest to get you ready for the higher monsters, somewhere between you will probably decide how you build your character and get exp by returning the lower region monster drops to for quest exp.
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AnonDuck
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Re: Middle range monsters - are there any?

Post by AnonDuck »

This does seem to be a problem.. Question is, who's going to fix it? :lol:
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Speiros01
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Re: Middle range monsters - are there any?

Post by Speiros01 »

On the off chance that one might think I am dissing the game, be it far from true.

I enjoy very much almost ALL of my spare time on here, although I will keep this in check. I thank the developers for their creation firstly, and also for their ongoing support for the game. Also, thanks to Platyna for having the game open source, so we can look at the makings of it, and enjoy tinkering around with it. It is most pleasurable.

I also realise that the owners of the game have the right to make what they like with their game, and at times it might seem like we are an unthankful lot. It isn't that we mean to be unthankful, but that the ability to provide input is there, and there are two sides to the story.

1) Two heads are better than one.

2) Too many cooks spoil the broth.

So there is a definite need for curtailing ideas and themes, and all quests can't be perfect in everyone's eyes. If it isn't said in words often, you can always look at the numbers, and see how many agree that this is a great game.
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Davius
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Re: Middle range monsters - are there any?

Post by Davius »

I like the way xp gain adjusts to your current level...except it gets much harder as you get higher...
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