Wow... That's like saying: "Most players don't care about graphics at all.".
As much as i love graphics and as much as i love making graphics, graphics are a secondary part of a game. i learned that the hard way. ESPECIALLY in 2D games where it's understood that they are not as pretty as the new pretties. But for example, Tetris, Mario Bros. 1, anything on Atari and most things in arcade. Furthermore my statistics were as truthful as i have collected opinions to show. i've been showing my stuff to people for a long time and found that there's only so far you can go before differences can only be noted by high-calibur artists. Make no mistakes, though: artists should give it their all... just without beating a dead horse. His grass is great, and trying to improve it further will likely be more difficult than it's worth.
It's a lot better already, but it's VERY brown (too saturated). And the light-dark spots seem too large, too strong and alogically placed.
I think the ground should be a bit rough in structure near the side of the path, as well as the grass should cast a slight shadow onto the path. In the middle the path should be pretty flat with such a tight path.
I assume these are two tiles forming the path's edges? So there could be placed tiles in between to form wider roads?
It's a good start.
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Modanung wrote:It's a lot better already, but it's VERY brown (too saturated). And the light-dark spots seem too large, too strong and alogically placed.
I think the ground should be a bit rough in structure near the side of the path, as well as the grass should cast a slight shadow onto the path. In the middle the path should be pretty flat with such a tight path.
now THATS a really useful comment. i wish more people would say what they want so specifically. i'll see what i can do.
I assume these are two tiles forming the path's edges? So there could be placed tiles in between to form wider roads?
no, it isn't. the woodland tileset is free for mapping, so i have to stick to the actual concept with single tile paths. but the woodland 2 tileset (the one with the buildings) will include dirt tiles based on the path texture with flexible borders.
Actualy regarding the grass, i tried most different technicues i know of to "force" the grid to show like "looking past the image" and etc. (there are many ways of focing it but i only know a few) and to be honest i cant see a grid in over all. even if 1 tile has a slight symmetric drawn piece then thats liek ... damn if i take a closer look on a section of grass there are some symmetric pieces (natures own way).
So well ... Crush you kick ass ^^
i loved the new grass tile.
ooh and yeah hi again
been gone for a long time and within 4 weeks i am finaly done with all *#%"*#¤&/(%&/( i have been working on ...
Let em tell da' king
Da the east belongs to Morglum
Da east belongs to da orcs
Da east is green