i wrote:Bertram wrote:I'll update the files to the dev data asap.
Thank you. Could you upload source files to tmwart repo? I don't even remember how to synchronize git repos.
0.0.8 is scheduled on Sunday 10.10.2010.
Expected new content:
- Open doorway [done already]
- Two new windows [20% done]
- Some new wall add-ons [30% done]
Some new tiles containing roof parts will be slightly repositioned. I got only 16 tiles of space left
Perhaps putting the roof on another tile sheet would give you a bit more room.
I really need offset transitions for some of the walls. I find there are some things that I just can't do with the base set.
0.0.9 may be released on Sunday 17.10.2010. With some luck it may be marked as 0.1.0 - first fully functional and map ready set.
Next work would be then Block Walls Add-on Tileset containing:
- 4 frame gate opening/closing animation (open -> mid frame 1 -> mid frame 2 -> closed)
- wooden bridge
- some sculptures
- 8 directional stairs
- huge tower in Byzantine style
In same time I'll try to work on wall-clif integration.
The first thing that I thought off when I seen your archway around the door was that you were going for a Byzantine style.
Once this gets to a 1.0 status I should have a map within a few days considering we peg the grass tiles we're going to use.
Good work Irukard. Did you happen to make anymore tutorials about this work? I would like to know some of your techniques for some things.
This is close enough to being done that I will start a thread to discuss the academy design. I got a buddy of mine to loan me his laptop so I put my HD in and have to get this all sorted with my software to work with. Since I've caught up with my school work today I should be free most of the week to get some things hashed out for the academy.