[FND] Block Walls (City walls, Prison, Arena)

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i
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[FND] Block Walls (City walls, Prison, Arena)

Post by i » 02 Nov 2006, 14:06

tmw concrete walls 0.0.6
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Last edited by i on 10 Oct 2010, 07:13, edited 2 times in total.
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Crush
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Post by Crush » 02 Nov 2006, 15:19

as i already said on irc: the statues are absolutely brilliant.

but the shading of the bricks is wrong. the highlights should be in the upper right corner and not the lower right. I'll make a fixed version of the basic wall tile.

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Last edited by Crush on 02 Nov 2006, 15:52, edited 2 times in total.
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Post by Modanung » 02 Nov 2006, 15:20

Looks nice.

I like the statues, I don't think they fit in though. They're very smooth, look more like resized images. Did you draw those?
Another thing about the gate... the arc looks odd. This is the way you build an arch:
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(Click to enlarge)

About the capsule-shaped part. The right bend has highlights it should not have, as you know the light comes from the southeast.

Nevertheless good work.
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Post by Matt » 02 Nov 2006, 15:59

Nov 01 16:19:16 Crush__ how did you made that sculptures? they just look great.
Nov 01 16:20:31 irukard i got pictures of reliefs in book ;D
Nov 01 16:20:43 Crush__ scanned and resized them?
Nov 01 16:20:46 irukard i scan it and repixel, in proper perspective ;D
Nov 01 16:21:18 irukard nope they were in diferent perspective. from bottom
Nov 01 16:21:27 Crush__ good job
Nov 01 16:21:56 m[a]tt <3 irukard
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Post by BadMrBox » 02 Nov 2006, 18:02

Everything I was about to say has been said, the arc looks strange, wrong light and the statues look smashing :). Thought I'm pretty sure that the griffin's are in a slightly wrong angle aren't they?
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Post by i » 04 Nov 2006, 01:47

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Arch will be redrawn...
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Post by Tarm » 04 Nov 2006, 02:38

Bigger windows for the gargoyles to "nest" in!
It looks ridiculous crowded.
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Post by i » 04 Nov 2006, 10:20

Tarm wrote:Bigger windows for the gargoyles to "nest" in!
It looks ridiculous crowded.
Tarm with all respect, but those are reliefs not sculptures. :D

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Post by Tarm » 04 Nov 2006, 17:31

Alright now Im feeling stupid. :oops:
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Post by Rotonen » 05 Nov 2006, 05:24

You might want to rethink the inner edges of the arch since now it looks like a texturized cardboard prop into which a hole has been cut.
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Post by yosuhara » 05 Nov 2006, 13:26

Rotonen wrote:You might want to rethink the inner edges of the arch since now it looks like a texturized cardboard prop into which a hole has been cut.
i think iru just want to make sure about the angle, i assume the arch isn't finished :)
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Post by Quiche_on_a_leash » 05 Nov 2006, 15:51

I think that the arch still needs some work.
It doesn't look very substantial, it would look better if the arch had stones like the image in Modanungs post and the below link IMO.
http://www.sujo.com/Prints/Castle%20thr ... 301201.jpg
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Post by i » 05 Nov 2006, 19:49

well acctually, i draw only arch's devel, not arch. i want to ensure that arch's angle is proper.
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Post by Modanung » 05 Nov 2006, 22:04

Maybe the arc should be vertical at the ends instead of sloped. To make the transition from arc to straight more smooth. If you know what I mean.
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Post by i » 06 Nov 2006, 09:11

Image

I decided to change arch shape to more rounded.

Arch's columns IMO are a bit to dark (will be improved in next version), also gray parts of things above arch are unfinished. They are without bas-reliefs and there is no shading there. Also whole construction need to be polished.
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